Quote Originally Posted by vetch View Post
Problem being that CBU3 is allergic to skill tests on healers at any level of content. MSQ content, you can bring DPS who favor a 5-second GCD and still get the win. That's fine. But at Savage+ level, where the game demands practiced DPS rotations or you risk enrage, where it's actually possible to fail due to not playing DPS well enough, there's no corresponding check for traditional healer soft-skills like triage, reactive decision-making, managerial overview, or resource conservation. So of course there's so much pressure to green-DPS; healers haven't been given anything else to do! They literally forgot to install a skill ceiling for healers!
.
I feel like its even more problematic due to the fact that the Devs don't seem to have anyone dedicated to the healer role or even somebody understanding how the actual playerbase interacts with it, combined with a dismissive attitude of viewing actual healing as more of a burden, so they need to keep it as easy and non-threatening as possible so that everyone can succeed at it, which ironically just ended up with such low healing requirements and an abundance of powerful ogcd healing tools that dpsing as a Healer becomes even more expected, while the devs at the same time actively removed dps abilities so healers don't feel pressured to dps, which they already are by the very encounter design. I mean, I'm more in favor of healer dpsing because I think its the only way of making healers an engaged and busy job that isn't just passively standing around, just due to the fact that optimization and moving closer to the skill ceiling will automatically reduce healing uptime due to the reactive nature of that role, but most people agree that healers should have more healing to do and that their healing toolkits should be more engaging.