That's a good death penalty as it would give more sense about having raise, and I'm still on my judgement about anyone asking for SP penalty. Plus, let's not forget that if you die more than 2 times while still weak, your char is as good as dead as the game currently disables all abilities until the death penalty timer is down.
Of course we plan to add a 10-20 minute recast timer, but by making the return cost 0:
(I) It eliminates the need to death warp in order to conserve anima
Not sure if it has been correctly translated and/or if I well understood.
In my case, I mostly use return when returning local leves, so if for some reason the timer is still running/up when I need to return, I would death warp. But then, I am not against a timer because reducing the cost of return to 0 on a instant timer would make some idiots spam return endlessly and add more stress to the servers. Pretty much like some jump endlessly in town in some other game.
Thank you for not adding something smarter than a simple SP/EXP penalty upon death.


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