I dont have a problem with the status down effect once they fix the stats on the game first.
I dont have a problem with the status down effect once they fix the stats on the game first.
I don't think EXP/SP Penalty is going to plant fear into players about dieing. It's more of an inconvenience and an annoyance than anything else. Besides, next to the EXP fatigue, I really don't want to lose any more exp. It's not going to make me afraid of death, it's going to frustrate me with the game.
Death penalty might make things exicting in the beginning, but if the game will be any more party/group based it will create much hate and anger. What will happen is normal exp/sp groups might wipe for any number of reasons (Vesper #370 has a good list :P ) and because of someone else's mistake I will have to suffer penalties. I don't think that's really fair, frightening, exciting or challenging at all.
Then once you get to end game, nobody will care regardless of the EXP/SP penalty. When I played FFXI I didn't care one bit weather I was wiped 20 times in dynamis and lost exp. It was nothing but inconvenient. I had gotten used to it and it no longer was some weird 'oh no I'm scared I don't want to die cause I might lose exp delevel and be unable to use my chocobo.'
If you want a more challenging game, this is not the way. You have to demand more content, and challenging enemies and story lines and things to do. Not to be punished when you die. FFXIV was designed for more casual gamers, so I sure hope they will not create needless timesinks and grief players for unevitable things like being defeated in game.
Could always make it so if you die 10 times, your character gets deleted and you have to start all over again. Great time sink, awesome for economy... Very frightening.
In all seriousness though a lot of people in support of a feature like this come from FFXI, so I just want to say if you want super hard core, FFXI still stands after almost a decade.
If you want more casual, thats why SE made a new game = FFXIV



IMO, as above says, with already having a fatigue system and adding a XP/SP penalty, i'm definetely going to find more frustration on the game more than im enjoying it. I already am frustrating because the lack of other choice to level up in this game.

Although i'm not particulary excited about Yoshi's ideas, this is better than 0 penalty as we got now.
I don't agree with the gil idea, there is lots and tons of money in the game and it would't be a penalty to give 10k or something to an npc to reduce damage and status.
The loss of SP would be the best choice... but if you don't want to turn it into XI'ish think of something like after you die 10 times you would need to do a major mission![]()

Oh i know i'm just saying most people are more attentive than that.But SOME will come out. Like people said with the gil sink, every little bit helps.
The whole point of this isn't what is convenient or what is liked, it's about what is necessary. And honestly from reading most of the pages here, no one is ready for any of that, let alone a challenge. You should be really afraid of dying, not inconvenienced by it. No one should feel invincible in an MMO. That's where we are now. We are all nearly immortal killing machines. It's just a slight inconvenience. No one will stop running to their deaths unless some radical changes are done.
Do I want to have destroyed gear, lost sp, no anima, longer penalties or anything else mentioned here? Hell no! But it's like Choc pointed out "Honestly I dont see any risk in dying currently without losing something valuable". It's all about a risk/gain system. Of course we won't pick something that's beneficial for us in the long run, that's why no one wants a steep penalty. Unjust or unfair or cheap, something needs to be put in place. I hate seeing people run into NMs double weakened and seeing dead bodies litter the ground. Like Yoshi-P said, that's not very heroic.

Under existing cripple battle system, indistinct job skills & frustrated STR/DEX/VIT/INT/PIE,
I think adding death penalty do not provide any fun to the player.
Yoshida, Please fix the first priority things please !
Last edited by Maken-Ifrit; 03-30-2011 at 12:21 PM.



I think Yoshi-P's penalties are good, actually.
But in my opinion, the return option should be removed and upon death, you'd be returned to the nearest crystal.
If a population of players are lacking a sense of danger and thrill, I can't help but feel this is far better remedied by the means of introducing new challanging content of variying degrees of difficulty. Rather than introducing a mechanic which sole purpose is to annoy and frustrate the entire playerbase.Please discuss the above points and any comments such as the below would be really helpful
CheersIf a population of players are lacking a sense of danger and thrill, I can't help but feel this is far better remedied by the means of introducing new challanging content of variying degrees of difficulty. Rather than introducing a mechanic which sole purpose is to annoy and frustrate the entire playerbase.
That's what I been trying to say ^^
I would like to see gear damage removed from the game if this means the trade off is that we must have exp loss then so be it even though i prefer no exp loss.
The weak state is something im not a fan of , and the idea of paying an npc to remove weak state is an ok idea.
Remove gear damage and weak state and put in exp loss , i think this be better even though i hate exp loss.
Also want make a point the way the battle system is atm , i die alot in game not because i want to die but because im spamming actions and targeting feels off , i go to run away because i no chance beat the monster because the delay on actions and end up die alot in game atm , the battle system needs to change at same time they put in new death system.
Last edited by MaxWinter; 03-29-2011 at 08:30 PM.
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