
Originally Posted by
Packetdancer
No, it was said that "you do not have to have a DoL or DoH job to actually do the island things" -- which is correct, accurate, and completely true.
You can do island gathering without a DoL job; you do not need to have botanist leveled to gather island cotton balls or island apples, and you don't need to have miner leveled to get island copper ore or island leucogranite. You can do the island crafting without a DoH job; you don't need to have culinarian leveled to make the feed for your animals, nor do you need goldsmith or blacksmith leveled to make tools for your mammets.
You can take your island from "I just stepped on the beach" to rank 10 without ever needing to unlock a DoH or DoL job. That is completely in-line with what they promised.
Now, they did say that island sanctuary would not give meaningful benefits to other content; there's no island sanctuary item that gives you some massive crafting boost that would functionally make the sanctuary required for the greatest effectiveness as a crafter. There's no island sanctuary item that gives you a raid bonus. Etc.
Island sanctuary is thus (intended to be) completely optional, stress-free, no-pressure content; nothing you can get through island sanctuary gives you a meaningful benefit in some other system, thus there is no external pressure to do Island Sanctuary in order to gain benefit elsewhere in the game.
(Yes, there is -- sort of -- a way to get cheap materia, but let's be honest, it's more effective time-wise to just pop a spiritbond potion and go harvest some non-island resource nodes or craft some intermediate ingredients in bulk. Buying materia with cowries is not a meaningful advantage, as it's actually less efficient.)
But saying "you do not need to have a single DoH/DoL job leveled to progress your island" is not identical to saying "there will never be a way to use anything on the island that you would obtain outside of the island -- including things you can craft as a Disciple of the Hand or gather as a Disciple of the Land".
They never made any promises like that.
Now, you can argue that it's unfortunate that a system which does not confer benefit to any other part of the game can, itself, benefit from a different system; I'm personally not 100% convinced that Island Sanctuary needs to be divorced entirely from literally 100% of the rest of the game, but there may be a discussion to be had there.
But that is not the discussion we seem to be engaged in having right now.