Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 78
  1. #21
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Haydest View Post
    You are dead silly if you think FFXIV flopped because the game was trying to be casual; if ANYTHING the game is far more casual now than it was at launch. Rested EXP bonus that is far superior to the utter-crap system that was Guardian's Aspect? Increased EXP through leve's and the implementation of power-leveling? Whether you argue PLing was intentional or not, the dev's seemed neutral about it to the point that it still exists today.

    AF armor is far more accessible in this game than it was in XI; if you played during NA launch you practically had to beg high level Japanese players to help you finish it because lord knows your static party and LS was likely not strong enough to complete the body piece NM.

    FFXIV flopped because the game was shipped incomplete that only a small percentage of PC users could even run; the PS3 version was not even done at the point (still isn't, arguably speaking) and alienated a good proportion of players. The UI was clunky, there was terrible server and input lag as well as possibly the worst implemented player market in the history of MMO's.

    Once again, stop mistaking that long grinds, and tedious boredom equals to hardcore whereas simplicity must mean casual. I did 4 years of HNMLS in FFXI and at least 5 years of WoW raiding before my real life situation forced me into a less reliable schedule. There were a number of encounters in both that games that I could have said were challenging and also say they were easy.

    People stuck with XI because of the people they made connections with and because of the terrible RNG (not ranger) system that made them kill Fafnir 97 times to get a Ridill, not because it was hard. Let's not count how many times (and hours of sleep lost) it took them even claim the HNM.

    Don't believe me? You can still find the livejournals of plenty of these 'hardcore' FFXI raiders online. If you slowly go through their entries, you'll find that by the end--most of them agreed that the game just became a tedious job.

    FFXI became tedious at the highest level of the hardest to contend with HNMs. The basic gameplay and leveling progression along with story lines were enhanced by the balls to the walls difficulty. Was needing a 6 man party to get a low level rare/ex item annoying? At time but that is also where all those great FFXI memories stem from. The fact that you were utterly incapable of doing anything alone meant that you were ALWAYS with your LS trying to help someone. When 5 people spend 2 hours of their time to help YOU specifically it really makes you bond with them.

    FXIV floptastic start may have been largely due to rushed game syndrome but lets not forget that intellectual abortion of a Fatigue system which was intentionally put in place to make the game accessible to casual players while still trying to maintain their hard core subscribers. The entire system revolved around the idea that the guy with 10 hours a week could be on the same level as a someone with 40 hours in terms of character level was forced on us. Along with the leve system to regulate player's progression so those with more time didn't shoot ahead created an atmosphere of hurry up and wait. Do your leves and afk for 30 minutes until another behest rolled around.

    For all those bright eyed eager FFXI players who were trying out the new game it left the taste of shit and suntan lotion in their mouths. Myself among them. I think we would do well with a radical difficulty ramp up. Get back to the idea that you had to play out the Fantasy in a PARTY. Which every single FF title before and since has revolved around.
    (6)

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Oh this thread again.

    I am happy the way this game is difficultly wise, remove power-levelling and provide better low and mid level content and I think the game will be good for the general casual player.

    SE don't care about the hardcore crowd they are limited in number and its not where the money will be when PS3 launch comes round.
    (5)

  3. #23
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by faris View Post
    ...Buh? Originally the cap in FFXI was 50, the same as FFXIV. You only had WAR, WHM, THF, MNK, BLM, and RDM too. A lot of people had everything at 50 way back then.



    ...lolno. Sorry, but I'm mentally comparing Ifrit to stuff like pre 75+ Diabolos / Fenrir or even BCNMs like Price of Valor and just not seeing that at all, sorry.
    Lol i tanked all of that in XI none of those fights was hard except diablos maybe, Hell i bet 90% of the xi players that still play would wipe to orge x100 times if they don't look @ an vid cause almost every fight is stand in 1 spot and kill it.
    (0)

  4. #24
    Player

    Join Date
    Feb 2012
    Posts
    156
    Should this realy even have been posted/talked about? Where's the common sense I love from the community?
    (0)

  5. #25
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    I think is ok like is rigth now, only if next level cap is 75 like FFXI, why? coz if they cap to 55 we will level up again all the jobs to 55 and next 60 and next...

    We need a big jump from 50 to next cap to select your main class/job, i am tired of people having all jobs and not mastering one, poor in everyone. For example:

    leveling to 50 in FFXi was 235,550 exp points
    leveling to 75 was 801,350.

    Here we are talking that you needed from 50 to 75 the same amount that another 3 jobs to 50.

    For these who talk about "not grinding" is not gringing if you level only 1 class/job, but u people want to level ALL to max level, and i'm sorry but that must be only for hardcore players.
    (1)

  6. #26
    Player
    Adamas's Avatar
    Join Date
    Jan 2012
    Posts
    18
    Character
    Mathias Roux
    World
    Hyperion
    Main Class
    Lancer Lv 50
    It's a different game in a different market.
    (4)

  7. #27
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    For the last year or more you can get a job in FFXI from 1-99 in like one day >.> Keep up with the times son
    (0)

  8. #28
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    ^only because FFXI was nearing the end of his life.
    (2)

  9. #29
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Vaer View Post
    Ruh roh

    HERE WE GO

    inb4 if you like FFXI so much why don't you marry it
    I think I will thanks! I agree with the OP.
    (2)

  10. #30
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    To make this game as difficult as xi would be a horrible move.

    I don't have the time to play this game that often that I could even get everything to 50 in a year, AND get everything a new patch has to offer. How is that fair when I pay as much for this game as anyone else?

    I love the pacing as is. I don't have to zombify on this game like I did on XI to make progress.

    As for having a full party of Black Mages or something rediculous like that...
    Theres nothing wrong with it. You sacrifice your defenses for amazing damage, you may finish the fight faster, but with no defenses you have a way bigger chance of failure, your execution needs to be flawless. This is a tactic. t-a-c-t-i-c
    This doesn't mean that people can't and wont have a regular party set up.

    Your mage's weapon is NOT the source of magic power in this game, it is only a tool that increases your potency, theres no reason you should have to pull it out, unless you WANT to auto attack.
    (1)
    Last edited by AceofRains; 03-26-2012 at 12:53 AM.

  11. 03-26-2012 12:49 AM

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast