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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    I think is ok like is rigth now, only if next level cap is 75 like FFXI, why? coz if they cap to 55 we will level up again all the jobs to 55 and next 60 and next...

    We need a big jump from 50 to next cap to select your main class/job, i am tired of people having all jobs and not mastering one, poor in everyone. For example:

    leveling to 50 in FFXi was 235,550 exp points
    leveling to 75 was 801,350.

    Here we are talking that you needed from 50 to 75 the same amount that another 3 jobs to 50.

    For these who talk about "not grinding" is not gringing if you level only 1 class/job, but u people want to level ALL to max level, and i'm sorry but that must be only for hardcore players.
    (1)

  2. #2
    Player
    Adamas's Avatar
    Join Date
    Jan 2012
    Posts
    18
    Character
    Mathias Roux
    World
    Hyperion
    Main Class
    Lancer Lv 50
    It's a different game in a different market.
    (4)

  3. #3
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    For the last year or more you can get a job in FFXI from 1-99 in like one day >.> Keep up with the times son
    (0)

  4. #4
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    ^only because FFXI was nearing the end of his life.
    (2)

  5. 03-26-2012 12:49 AM

  6. #6
    Player
    Noblewar's Avatar
    Join Date
    Aug 2011
    Posts
    122
    Character
    Sir Noblewar
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Clair View Post
    Leveling speed =/= "difficulty". They are separate, so the number of 50s people have is irrelevant.

    Partying is a joke however. I took a bit of a break from this game when P2P started and then came back a few weeks ago to finish leveling my THM in a group. I have never been so bored leveling in an MMO in my life. I needed that break to really see how pathetic the situation has become.
    Exp rate? Fantastic and even a bit too fast. Well gee whiz you might be asking, if the exp gain is almost too fast what issues could I be having with leveling in a party that's making me bored, you might ask?

    Because I only have to use Thunder > Thundara and the monster is nearly dead due to pathetic HP values.
    Where is my enmity management? Where's the risk reward game going on? Pull extra hate and have to deal with the consequences of possibly dying? Some tension? It can't be done when monsters lose 80% HP in two nearly instant cast spells.

    I had four (FOUR) separate Gladiators during my time leveling talk in the party saying they felt like they were playing the job wrongly, badly or just felt useless coming from other MMOs. And there's nothing they could have done about that.
    Use more skills? Get better gear? No, the monster dies in two spells so they can't do anything and are having no fun. The damage dealing classes are having no fun getting in one attack on the monster, and I'm having no fun pressing two buttons with no other engagement necessary. I'm not in any sort of risk or making decisions based on my threat value. MP wasn't an issue because we spent more time running to monsters than actually fighting them.

    Never been so bored in an MMO in my life. Soloing which I hate to death was more fun because I might actually need to worry about MP management or crowd control spells.

    And before some slack jawed yokel pops in saying "Well if you increase their HP the exp rate will go down!"
    Monster A - 1000HP gives 500 exp on kill
    Monster B - 3000HP gives 1500 exp on kill
    Result: I get to take more than one action on a monster so I don't fall asleep and still have the same exp rate, hurray!
    Thanks for explaining it for me.

    Its just as someone said, in FFXIV people are leveling everything because its easy not because its a challenge. In FFXI it was a challenge to level everything.

    The problem with MMO's is that people want to solo them. If you don't believe that at least 90% of whats in an MMO should be done in a party then you really don't want an MMO. SOLO play should be an option for when you cant find a group to party or something but it should not be the main focus to any MMO game.

    There is no party base due to lack of difficulty. The difference between a party and soloing right now is that you have 6-7 other people soloing a monster giving you free exp.

    I'm not saying the grind is the only way to determine a games difficulty but the game as a whole is lacking difficulty hard! Not only can you get to 50 in two weeks but you can "finish" everything there is to do at 50 in another two weeks.

    Part of what keeps people playing an MMO is the accomplishment on getting what they want. If they get everything they want in a month the game will start filling up with a lot of complains about how there isn't enough end game. Can you believe that? People already complaining about there not being enough end game! You know why? Because they obtained everything so easily already that they don't have to keep on trying to get it.
    (5)
    Last edited by Noblewar; 03-26-2012 at 02:05 AM.

  7. #7
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I am pleased with the current difficulty of many things in XIV.

    The monster ranking system in XI is an antiquated system that does not work in XIV. Even Tanaka said before the game launched that fighting several monsters gives a better feeling of heroism and adventure than fighting one mob over and over again. I find that his view on this is one of the incredibly RARE things I agree with. Fighting a single mob in the same spot over and over again, as in XI, is just mindless.

    As Clair stated, leveling speed does not equal difficulty. Many XI fanatics cannot get this through their incredibly thick skulls. I have no idea why, but it simply doesn't mesh with their brains. We should be encouraging SE to make challenging content that doesn't involve sitting in the same camp, killing one mob at a time, over, and over, and over, and over, and over, simply because it is what you did in XI.

    We also don't need a level cap increase. We don't need it in the next patch, we certainly don't need it before 2.0, and still even after 2.0 it should not happen. SE needs to focus on character progression content. Grinding, simply to grind, is not content. It's just monotony filled time wasting.

    Quote Originally Posted by Noblewar View Post
    If a monster is my level I shouldn't, unless being real skilled, be able to take on 3-6.
    If you're at level 12, like your profile states, you really have just started to experience content outside of the "beginner" realm. In fact, you're still in it. I certainly don't try to engage 3 mobs on higher level levequests at the same time. I certainly cannot solo 5 level 50 mobs. If you could, you wouldn't see people trying to party for Natalan, or the new job quests, or literally anything.

    If you wan't a difficulty increase, nothing is stopping you from killing monsters HIGHER than your level, so you get that same punishingly difficult and masochistic filled XI experience that you so desperately desire and want to impose on every other player.

    Stop white knighting XI just because you cannot let it go.
    (4)
    Last edited by Tibian; 03-26-2012 at 01:13 AM.

  8. #8
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    The game will not succeed in gaining new players if players are bound to groups to do everything ala the FFXI mechanisms. Furthermore, if every mob needs a group to kill, ala FFXI, then it's going to encourage the reproduction of the much maligned static groups where players pull the mob.... over.. and.. over..... and................ oh my, did I just fall asleep and accidentally hit the unsubscribe button at the same time? Even just thinking about static groups made me get drowsy.

    Tedium from waiting to form a group just so you can gain a little bit of experience isn't fun.

    Standing around aimlessly waiting for mana regeneration isn't fun, either.

    A better way to improve combat in the game is adding intricacy to the classes.

    I'm all about difficulty, mind you, but difficulty needs to be in appropriate places to foster a good game environment.
    (2)
    Last edited by Platinumstorm; 03-26-2012 at 01:26 AM.

  9. #9
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Its just as someone said, in FFXIV people are leveling everything because its easy not because its a challenge. In FFXI it was a challenge to level everything.
    No it wasn't. It just took longer. That doesn't mean it was any more challenging.

    The only challenge in XI was being the one to have claim over content -- whether it be an ideal exp camp, an HNM or a Dynamis zone.
    (0)

  10. #10
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sephrick View Post
    No it wasn't. It just took longer. That doesn't mean it was any more challenging.
    It doesn't mean that, but in this case it is true.
    Leveling up in FFXI was quite literally more challenging than leveling up in FFXIV though the differences are minimal unless you talk about soloing.
    Honestly, do you not remember the Goblin Smithies at that oh so very popular camp in Yuhtunga? How many times you'd get dead pullers. Links in Garliage, trains in Crawler's Nest and so on..?

    Leveling in XI was brutal compared to XIV, not to say that it was hard because it wasn't but this is definitely some carebear stuff in comparison. And then if you want to talk about soloing... that was quite literally more difficult as well, try killing several even match-tough enemies in the 30s range in each game and tell me which it is harder to do it in (generally speaking).



    So lets not even try to go there, normally I agree with you but in this instance I believe you are dead wrong.
    (4)

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