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  1. #261
    Player

    Join Date
    Mar 2011
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    8
    Quote Originally Posted by Wolfie View Post
    It's weird when people say things like this, because "100% effective" and "get more out of your gear" are things that are completely arbitrary. You can already reach "100% effectiveness" now. What you're really asking for is to set the bar higher for what "100% effectiveness" is. I gotta ask, what is the point of that?
    What I mean by 100% effective is that you can still do these things durring bosses and such but usually it takes a few seconds too long going from active to passive to active.

    And they were told a resounding no. The dev team does not want people to switch gear, classes or jobs in the middle of a fight. That is a game design choice that they took.
    What's broken about it? People are doing the fights just fine now.
    What's broken is the above. They don't want you to do it but you can.
    (0)

  2. #262
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    It's not in a bad position where it is now. I mean you can't change jobs when Enmity is generated and you can't change gear in active mode and that nips most of the problems in the bud. I suppose they could make it where you can't change jobs/gear in instances or dungeons too, but that might open up another can of worms.

    For example, your tanks been away from town all day, your in Cutters Cry and his armor breaks. He can't swap to another piece of armor and his pal who has 50 Armorer can't switch over to fix his stuff, so now the groups stuck with a tank wearing broken gear.

    It might be a more extreme example, but truth is your not going create any kind of system that does not have it's own kinds of problems, nor a system that everyone is going to be pleased with. As it stands I think it's a good balance, and as slow as the UI is in this game I would think Active Gear Swapping would only compound the problem.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #263
    Player

    Join Date
    Mar 2011
    Posts
    8
    Quote Originally Posted by SwordCoheir View Post
    It's not in a bad position where it is now. I mean you can't change jobs when Enmity is generated and you can't change gear in active mode and that nips most of the problems in the bud. I suppose they could make it where you can't change jobs/gear in instances or dungeons too, but that might open up another can of worms.

    For example, your tanks been away from town all day, your in Cutters Cry and his armor breaks. He can't swap to another piece of armor and his pal who has 50 Armorer can't switch over to fix his stuff, so now the groups stuck with a tank wearing broken gear.

    It might be a more extreme example, but truth is your not going create any kind of system that does not have it's own kinds of problems, nor a system that everyone is going to be pleased with. As it stands I think it's a good balance, and as slow as the UI is in this game I would think Active Gear Swapping would only compound the problem.
    I guess one of the things I'm trying to get at, is that most mages are never in active mode. They have it the easiest to swap gear durring fights. Brd's can be the same way if they are more support than DD. I would like to see some kind of actual balance for all pt members.

    Maybe they could have it where if one pt member was engaged, the entire group would be considered "Active". Also in an instanced fight where a person dies or leaves the area, the mob still has some hate towards the rest of the group and doesn't auto reset and leave everyone alone.
    (0)

  4. #264
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    What we're trying to say is:

    You shouldn't have to change your pants in the middle of a fight to be "100% effective", it is just a broken game mechanic left over from a game (that shall not be named) that some refuse to let go.

    I am not trying to be insulting but it just elitist nonsense. "Omygawd you could be doing 10 more damage a cast if you swiched gear back and fourth every cast! Stop sucking" (this is the part where some pro-gearswapper tells me how it REALLY made a huge difference. )

    Regardless, gear was never meant to work like that, it is meant to be about "trade offs".
    (3)

  5. #265
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'd rather build my character to specialize how I want him to, not be force to be great at everything with 40 gear slots worth of equipment.

    It worked in XI but just because it worked there doesn't mean it will work here. That's my opinion at least, aside from the constant blinking, gear swappers might want to take note that even if they could swap mid-fight they would have to add /wait 5 macros to everything to compensate for the server deciding if they were in their old set of gear or not.

    There are far more important issues at hand right now, and the devs have allready said they are not going to add gear swapping.
    (2)

  6. #266
    Player
    Bahamutaru's Avatar
    Join Date
    Jun 2011
    Posts
    6
    Character
    Blood Omen
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Lets see in FFXI i had TP/haste gear, WS gear, EVA gear on melee. Each job with different items/macros. On mages I had torques, staves, MND gear(debuffs/cure), INT gear(nukes). Even more sets for BRD and BST.

    If there was even any plan of this BS on FFXIV, they better give me 1000 inventory space first. I'm already carting around gear for every class. This patch added 7 more full sets of armor I now have to carry around. As it is, you can't even rely on gear swap macros out-of-combat because most of the time you end up with 1 or 2 pieces not being equipped. Let's not forgot how you lost target on that ninja tank everytime he changed a piece of gear.

    FFXIV's combat is too fast, and servers too slow to handle it. Gear doesn't even mean much in FFXIV, not even close to the scale of XI.
    (1)

  7. #267
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    I didn't bother to read all this but may answer is a big NO! That is just pure stupidity. Get geared with the best you have or the best balanced you can do, or with the player style you may prefer. END
    (0)

  8. #268
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Malkasha View Post
    What I mean by 100% effective is that you can still do these things durring bosses and such but usually it takes a few seconds too long going from active to passive to active.

    What's broken is the above. They don't want you to do it but you can.
    Then it should be made so that you can't switch gear at all while you have enmity.
    (2)

  9. #269
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wolfie View Post
    Then it should be made so that you can't switch gear at all while you have enmity.
    "you can not change gear at this time, you are being watched" ^.^
    (1)

  10. #270
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Nekirr View Post
    Obviously you didn't play XI enough to know that they screwed with the enmity on those spells and red mage spells. Learn before you post.
    A. I had well over 500 levels on my character Sortis in XI. B. I was there at launch. C. Ninja still tanked after they "fixed" the Utsu spells. D. If they really had any intention of stopping them as tanks they could have, but they didn't.

    Red Mage doesn't even matter, my post had nothing to do with them. If you're opposing my argument, then the only argument you could make is the devs are retards and have no idea how to balance their game considering Ninja kept right on tanking. Which can't be the case considering they eventually gave up and took the easy road and made them an even better tank. Why don't you stop assuming things about people you have never met before you post and actually connect some dots, use some common sense and think before you call me out and attempt to sandbag me with a flimsy comment like that and a horrid attempt at degradation. Deadpool : "Common sense is so rare it must be a superpower!"
    (0)
    Last edited by Sortis; 03-26-2012 at 02:02 AM.

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