Quote Originally Posted by Absurdity View Post
Endgame crafting also just needs a high barrier to entry, because once you're past that barrier you're done.


Unlike battle content there is no time limit, no enrage, no mechanics to learn, the process of crafting the item itself is a cakewalk.

Macro rotations are worked out day 1 of a new recipe appearing, you have basically an infinite amount of time to think every next step in your crafting process through, you can simulate crafting an item with no material cost until you manage to complete it, either on a website like Teamcraft or even in game.
Savage tier would be expert recipes, which are not macro able (I mean they are, but like other content once we've scaled past that stat). You'll find this tiers Expert recipe at the bottom of Master Book X. 60 Durability and 7480 difficulty. That is 2420 more difficulty with 10 less durability. AFAIK these are barely being managed rn with manual crafting.

(Edit) *more than the Rinascita stuff