It's just a neverending cycle of rehashed content to appease the masses.It is dead end content with no real meaning or progression or lasting impacts on the game.
You go around clicking 1 node at a time for hours on end, Even upgrading your Tools to a higher tier doesn't help gathering.
You fill out your supply sheet for 2 weeks and then visit it once per day to harvest crops, tend to animals and send followers out on missions (Lmao garrisons anyone).
Gameplay wise, some people will enjoy this, i won't deny that. Personally, i find this incredibly boring when there is already a better Gathering/Crafting system in the game tied to actual progression.
Will i continue doing island sanctuary? yes, but only checking it once per day until i get bored of doing even that.
Daily 'Chores' are something i try to escape from in MMO's, The only good thing is i can drop it at any point and not have it affect my characters progression.
Because currently housing is limited, meaning I can pay the same amount of real money for the game, its expansions and the monthly sub as you but if you have a large house, the chances of me realistically getting the same experience as you are little to none. I can even buy the same limited housing items they sell on the mogstore, again, for real money, yet I might never be actually able to get a house in game.
Island sanctuary isnt housing. It doesnt offer the same content as housing.
Fun is subjective. What you might find fun, others might not, vice versa. But if that's too difficult of a concept, gardening is an example of an actual mechanic that can not be done anywhere else but with a house.
I love dungeons but don't spend every single second of my playtime inside one.
Y'know what also grinds my gears? It adds more to how the game is aggressively anti-alt with its bind-on-acquire glams. Much like the changes they made to bicolor orchestrion rolls no longer being tradable. If I had an alt I wanted the glams on, I'd have to grind all the way to 90 and several more weeks building up the IS. At least make them account-bound, gosh. Like I'd love to have my sharlayan night music orchestrion roll on other characters but I'll be damned if I grind out a thousand fates for the courtesy again.
Except they're not "total lies." You know the whole "I can't get into anything because the server is congested"? Yep. That's a limitation. What they've shown is that they're actually spot on point with the valid reasons they've given for instanced housing being problematic.
You can't seriously compare an island with everything predetermined and 0 customization to housing. I'd put islands more in a similar category to inn rooms and squadron barracks.
If instead you could build a town in island sanctuary and decorate them, employ people and have them gather resources for you then it would be worth it.
Maybe have your FC work help progress your personal island or have an island together. Just decorating a home without some sort of gameplay is boring.
Savage and Ultimate are limited too. You can go get a house on another server for the longest of time and probably still can.Because currently housing is limited, meaning I can pay the same amount of real money for the game, its expansions and the monthly sub as you but if you have a large house, the chances of me realistically getting the same experience as you are little to none. I can even buy the same limited housing items they sell on the mogstore, again, for real money, yet I might never be actually able to get a house in game.
Fun is beneficial.
Only if your database solution makes COBOL TUB files look good. (I may not be that old but my teachers were).
Regardless I think "lie" is a bit strong. IMO, and yes there's some very strong hopium here, I think IS is a testbed for the tech that will run a future instanced housing implementation.
it's honestly not that bad. supply and demand is actually pretty easy once you have a steady supply of materials. the most important thing is alternating between items of in high or very high demand that are within the same category (like alternating between different foods, or different accessories, etc.)Yeah, there's a lot of things to complain about but generally how these things work is you invest the cowries into your island to make more cowries later(and to make them faster).
Although with the supply/demand system they have in place it does make it kind of risky.
I don't understand the prediction status to be honest. Is that referring to the next day?it's honestly not that bad. supply and demand is actually pretty easy once you have a steady supply of materials. the most important thing is alternating between items of in high or very high demand that are within the same category (like alternating between different foods, or different accessories, etc.)
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