

You mean an option that people do old content with when personally doing with a group? thats relevant here how?
We are talking in retrospect with Alexander raids that you are suppose to gear up. (min ilvl wasnt even an option in duty finder back then )


Actually I say it is, what hard mode content do you do with the bare minimum? this is true for even the single player FF games, your idea of the going in winning with the minimum is poor.
i'm not saying it should be easy, i'm saying it should be possible. Like perfectly timed potions & burst phases, etc.
But then is that really the miminum required?
To me, minimum iLvl means that if the minimum iLvl for a fight is 500 then if everyone is decked out in iLvl 500 gear that if people play perfectly then the content should be doable.
People rarely play perfectly, but from my understanding based on what has been said in this thread that there was a fight where that wasn't the case. Where if everyone was fully decked out in items that were equal to the min iLvl of the fight that even if they played perfectly and everyone did their max DPS rotation that they would still fail the fight.
Week 1 savage tier clear is done with minimum item level, which is pentamelded crafted as this is designed to be enough for this.
As for minimum item level option, all fights in the game are clearable synced + minimum item level right now AFAIK, savage coils (aka pre-nerf versions) are hardest this way but still doable and job balance is bad on lower level caps so what you use has significant impact.


Its still doable, however by thermology, the min Ilvl really just means entry into the fight, not to clear it, you are using current stances on it which is savages these days are way easier and checks are lowered beyond what they should be.But then is that really the miminum required?
To me, minimum iLvl means that if the minimum iLvl for a fight is 500 then if everyone is decked out in iLvl 500 gear that if people play perfectly then the content should be doable.
People rarely play perfectly, but from my understanding based on what has been said in this thread that there was a fight where that wasn't the case. Where if everyone was fully decked out in items that were equal to the min iLvl of the fight that even if they played perfectly and everyone did their max DPS rotation that they would still fail the fight.


Again, you are applying the lower ceiling of current encounters, the devs deemed the playerbase too unskilled on average so the encounters reflect that, hence why people have been able to clear content these days with the min, this was not the original design before until SE took found the playerbase to suck hard.Week 1 savage tier clear is done with minimum item level, which is pentamelded crafted as this is designed to be enough for this.
As for minimum item level option, all fights in the game are clearable synced + minimum item level right now AFAIK, savage coils (aka pre-nerf versions) are hardest this way but still doable and job balance is bad on lower level caps so what you use has significant impact.
To me to allow someone to enter content that they can't complete if everyone else is in the same boat as them is bad design. If I was in such a party and continuously failed, I would think that I am bad at the game or that someone else in my party is bad, not that my gear isn't up to date. Or that the fight is buggy or overtuned. Because to me when I see something listed as the minimum required, I expect to be able to complete whatever it is that it's the minimum for.
It can have the harshest DPS checks and heal checks, just set the min iLvl such that those going in with groups also at min iLvl are able to reach those DPS and heal amounts.
While such design is fine for older content that you can reasonably get the iLvl to beat it for, what about new content where the gear with the iLvl to beat it is not available to players? What fun would it be to try to beat content that you can't complete on paper for 4+ months until those items were available? This would drive players to not do that content until they were in say 10 iLvl's higher than the min iLvl and would set their PF's accordingly. Making the effective min iLvl the iLvl required to complete the content. And they'd release content that wouildn't be played until 4+ months later.
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