

They probably don't want to make it a lv 15 thing that everyone can unlock right off the bat because then people won't have to buy all the expansions and that's lost profit for SE. It's not that hard to understand why they did what they did, lol.I support this 100%, while I understand the reason why they locked it away behind EW msq due to lore reasons, I think the eventual growth of this side content will warrant enough for new players to want to experience it and start progressing on their island development much earlier while having a place to chill as they continue to go through their journey to reach endgame.
No I totally get why they locked behind it. And we meant lv.50 as in complete ARR msq not just "fresh off the carriage you get personal island you small time adventurer you". In terms of alternate lore, it would still make sense for your character to have enough fame and notoriety to obtain island sanctuary at that point.
And I seriously doubt IS is big enough to warrant new players not to buy all the expansions when quite literally this game lives and breaths in its story content that also is required to unlock everything else. The argument here is if IS is supposed to be this feature that is as far removed from the main game as possible, then why not loosen the unlock requirements a little. We'll just have to see how the devs approach this in the future. Right now IS is fun and its a decent start but doesnt nearly have enough meat and potatoes to be its own big thing yet.


I would say the opposite considering how much the online tabloids (Sorry game journalists, just about every video game news site is borderline tabloid tier, lol) were hyping up XIV and their new IS that is dropping I can see a number of people buying the expansions and probably the level/story skip potion once they realize it's gated behind the story. A lot of this mess can be blamed on hype by third parties and rabid fans, but hype sells copies. /shrugAnd I seriously doubt IS is big enough to warrant new players not to buy all the expansions when quite literally this game lives and breaths in its story content that also is required to unlock everything else. The argument here is if IS is supposed to be this feature that is as far removed from the main game as possible, then why not loosen the unlock requirements a little. We'll just have to see how the devs approach this in the future. Right now IS is fun and its a decent start but doesnt nearly have enough meat and potatoes to be its own big thing yet.
You know what, you have a point there.I would say the opposite considering how much the online tabloids (Sorry game journalists, just about every video game news site is borderline tabloid tier, lol) were hyping up XIV and their new IS that is dropping I can see a number of people buying the expansions and probably the level/story skip potion once they realize it's gated behind the story. A lot of this mess can be blamed on hype by third parties and rabid fans, but hype sells copies. /shrug
I'm pretty sure they could incorporate a feature lock on it if they so tried. I don't see people playing exclusively for Island Sanctuary, but that being said there are already quite a few feature-unlocks that are included within the free trial that offers about as much of a time investment as what Island Sanctuary would.
I'm fairly sure people can see where the developers are coming from, but equally, it's not exactly a revolutionary process to exclude a piece of content from free trial, if they so wished.
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