
People need to realize this is basically what is replacing Eureka/Bozja. This is a HUGE decrease in depth and breadth for exploratory content.Way too overpraised in this thread.
This feels like something put together by a couple people as some sort of side project over the summer.
Sure, it looks alright and the music is nice, when isn't it? However what else is there? Everything feels very static. Gameplay is literally run, click and done. FFXIV already has decent systems for gathering, crops, etc but none of it was used. It's very simple, overly so.
Is it bad? no. Is it good? not at all. It's just alright. I'm pretty let down by it personally.




As much as I liked Eureka and Bozja, a large chunk of the community has whinged about that style of content for the past four years. Given the resource investment and divisive nature of it, it felt rather inevitable that they were going to give up on that idea at some point.
Doesn't help that it also ages like milk.
I'm not surprised they decided to shift battle related side-content dev time over to the revived deep dungeon and new savage dungeons.



I wouldn't mind the replacement this time around if island sanctuary didn't devolve toAs much as I liked Eureka and Bozja, a large chunk of the community has whinged about that style of content for the past four years. Given the resource investment and divisive nature of it, it felt rather inevitable that they were going to give up on that idea at some point.
Doesn't help that it also ages like milk.
I'm not surprised they decided to shift battle related side-content dev time over to the revived deep dungeon and new savage dungeons.
-click on resource x1000000
-arbitrary wait time





Bozjan actions and bosses are being replaced by actions and bosses in variant/criterion dungeons. Leveling in Bozja is replaced by leveling in the coming deep dungeon which also has some bosses and unique actions. Relic quest in Bozja is being replaced by Hildy relic quest. Bozjan savage raid is being replaced by savage criterion dungeons and we should also be getting two Ultimates instead of one this time.
As for exploration of the map, Bozja amounted to running back and forth from FATE to FATE. The Island has more depth than that.
Bozjan actions and bosses are being replaced by actions and bosses in variant/criterion dungeons. Leveling in Bozja is replaced by leveling in the coming deep dungeon which also has some bosses and unique actions. Relic quest in Bozja is being replaced by Hildy relic quest. Bozjan savage raid is being replaced by savage criterion dungeons and we should also be getting two Ultimates instead of one this time.
As for exploration of the map, Bozja amounted to running back and forth from FATE to FATE. The Island has more depth than that.
I don't have much of a preference, bozja was mostly, as you said, mostly super dull fate farming and island sanctuary just feels like a more involved tribe quest (except you click the build button instead of it just happening automatically when you have enough good boy points), but criterion stuff doesn't really seem like a replacement for delubrum savage. Could still be great, or even way better, but they don't really seem to be that similar outside being abnormal savage/harder content.


I actually prefer that they made ANYTHING other than a Bozja 2.0 or a Eureka 2.0.
I would even go so far as say I would rather they NOT make a deep dungeon 3.0 and spend the resources elsewhere. Rather, just add floors to both HoH and PotD to get to cap.
More to the point, I haven't done any of those to their end. I gave them a try and just got bored of them. I'd say I did about 50% of them. This island thing, as tedious as it might be, I will probably 100%.
Last edited by kaynide; 08-25-2022 at 10:26 PM.
The poster probably doesn't even realize how simple-minded this is. Beyond the design of the island itself, this really has no bearing on the combat content release, given that no combat is present. Most of what was -- Would be -- lost with Bozja/Eureka and the mechanics therein, most of it will have gone into the Variant dungeons and deep dungeons itself.


Exactly so- I think that'd be lost on 'em;The poster probably doesn't even realize how simple-minded this is. Beyond the design of the island itself, this really has no bearing on the combat content release, given that no combat is present. Most of what was -- Would be -- lost with Bozja/Eureka and the mechanics therein, most of it will have gone into the Variant dungeons and deep dungeons itself.
Devs have repeatedly said the time-intensive resource is as you said: Boss fights/mechanics. I wanna say they mentioned in Live Letters that Bozja was actually a huge time sink because critical engagements etc, even if the map was fairly simple. And that doing such a thing again would depend on how popular/in demand/used Bozja is/was.


Is that actually the case or is this just another case of assuming? I heard the new PotD/HoH will be dropping for EW so I assumed that was going to replace Bozja/Eureaka. That is if the criterion dungeons don't fill that. Why did anyone assume the IS would be anything other than a side trip you do between other content, lol? If you were expecting Harvest Moon or an MMO to not throw in another timegate then you were just setting yourself up to be upset, lol.
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