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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Just 1 day messing around with it and have basically done everything I can (gotta wait a real day or whatnot to progress).

    The actual content/map/story/vibes are great, but the mechanics… I felt some jankiness.

    Like the need for various “modes” could have been more contextual. As in, have the pet bar pop up with relevant skills when contextual things are going on (like interacting with livestock), or utilize existing jobs (botanist/miner) to collect materials. Or why the need to go into “watering mode” when I could just interact with the garden bed. Or the sow mode, when we have a perfectly good garden system from housing.

    The gimmicks could all be the same, but it just feels like they could have utilized existing systems.

    I guess they are trying to emulate the hot bar from animal crossing or stardew valley?

    Some nitpicks, and minor ones… Otherwise, I am enjoying it.
    (9)
    Last edited by kaynide; 08-24-2022 at 02:18 AM.

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by kaynide View Post
    Just 1 day messing around with it and have basically done everything I can (gotta wait a real day or whatnot to progress).

    The actual content/map/story/vibes are great, but the mechanics… I felt some jankiness.

    Like the need for various “modes” could have been more contextual. As in, have the pet bar pop up with relevant skills when contextual things are going on (like interacting with livestock), or utilize existing jobs (botanist/miner) to collect materials. Or why the need to go into “watering mode” when I could just interact with the garden bed. Or the sow mode, when we have a perfectly good garden system from housing.

    You stumbled on the likely answer there in your comment on botanist / miner. The modes basically work the same as those jobs. When you switch to a gatherer anywhere else, the respective nodes go active. The same is happening with these modes.



    It makes a little more sense when you use a controller.
    (2)
    Last edited by Deveryn; 08-24-2022 at 04:31 AM.

  3. #3
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    Just 1 day messing around with it and have basically done everything I can (gotta wait a real day or whatnot to progress).

    The actual content/map/story/vibes are great, but the mechanics… I felt some jankiness.

    Like the need for various “modes” could have been more contextual. As in, have the pet bar pop up with relevant skills when contextual things are going on (like interacting with livestock), or utilize existing jobs (botanist/miner) to collect materials. Or why the need to go into “watering mode” when I could just interact with the garden bed. Or the sow mode, when we have a perfectly good garden system from housing.

    The gimmicks could all be the same, but it just feels like they could have utilized existing systems.

    I guess they are trying to emulate the hot bar from animal crossing or stardew valley?

    Some nitpicks, and minor ones… Otherwise, I am enjoying it.
    After playing around for a bit, I still love it, but I agree with you on the mechanics as well. I don't much like the whole switching modes nor do I like that I can't track materials needed for a craft.
    (4)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."