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  1. #1
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    Just 1 day messing around with it and have basically done everything I can (gotta wait a real day or whatnot to progress).

    The actual content/map/story/vibes are great, but the mechanics… I felt some jankiness.

    Like the need for various “modes” could have been more contextual. As in, have the pet bar pop up with relevant skills when contextual things are going on (like interacting with livestock), or utilize existing jobs (botanist/miner) to collect materials. Or why the need to go into “watering mode” when I could just interact with the garden bed. Or the sow mode, when we have a perfectly good garden system from housing.

    The gimmicks could all be the same, but it just feels like they could have utilized existing systems.

    I guess they are trying to emulate the hot bar from animal crossing or stardew valley?

    Some nitpicks, and minor ones… Otherwise, I am enjoying it.
    After playing around for a bit, I still love it, but I agree with you on the mechanics as well. I don't much like the whole switching modes nor do I like that I can't track materials needed for a craft.
    (4)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  2. #2
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    How do you unlock this island sanctuary?
    (0)

  3. #3
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    441
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Do you suppose we will unlock more gathering items as we level up the island? I can't seem to find copper ore yet, so I'm curious if it's just not available yet.
    (0)

  4. #4
    Player
    Fyffer's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Reis Solenthir
    World
    Mateus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Amariel34 View Post
    Do you suppose we will unlock more gathering items as we level up the island? I can't seem to find copper ore yet, so I'm curious if it's just not available yet.
    Should be copper in the south east of the gathering area, and way up midnorth, and maybe northwest. I think you can get it as soon as you have the hammer, but I'm unsure there.
    (1)

  5. #5
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    441
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fyffer View Post
    Should be copper in the south east of the gathering area, and way up midnorth, and maybe northwest. I think you can get it as soon as you have the hammer, but I'm unsure there.
    I found some. Thank you very much. I must have looked right at it and thought it was just a normal rock. xD
    (0)

  6. #6
    Player
    Fyffer's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Reis Solenthir
    World
    Mateus
    Main Class
    Summoner Lv 90
    Its been interesting, but a little annoying too.

    The house isn't in a great spot. Its surrounded by rock walls and doesn't have much of a view. The first landmark spot would have been way better, in my opinion.

    With isle sprint having such a short CD, why not just make it a toggle, or at least up the duration? Would be a nice QoL thing since refreshing it here doesn't serve a purpose.

    I hope the later versions of the house look better. Not big on the gaudy decorations hanging of the early ones.

    I don't know that everything needed to be its own mode.
    (8)

  7. #7
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Fyffer View Post
    Its been interesting, but a little annoying too.

    The house isn't in a great spot. Its surrounded by rock walls and doesn't have much of a view. The first landmark spot would have been way better, in my opinion.

    With isle sprint having such a short CD, why not just make it a toggle, or at least up the duration? Would be a nice QoL thing since refreshing it here doesn't serve a purpose.

    I hope the later versions of the house look better. Not big on the gaudy decorations hanging of the early ones.

    I don't know that everything needed to be its own mode.
    every building can be moved after it's built.
    (1)
    sagacious

  8. #8
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,097
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sagacious View Post
    every building can be moved after it's built.
    Really?! Completely missed any mention of that!
    (0)

  9. #9
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    It just miss a tracking materials for building. and everything else is nice !
    (5)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  10. #10
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nexxus View Post
    It just miss a tracking materials for building. and everything else is nice !
    I would love for a way to pin a construction project i'm working on and it show what materials is needed where the instance information is. Also, I hope a ton of things are not subject to decay. When I saw that the plants could decay I was worried that the game is coaxing me into logging in every day, (as if we need it enough due to the number of systems tied to dailies/weeklies, lol). Also, I don't mind if anyone spoils me on this but will there be more meaningful ways to customize the island? So far all I saw is the basic placement of the buildings and the flooring and walls of the main base. All in all, it's a 7/10. There is promise and i'm curious to see how they are going to expand on this idea!
    (5)

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