500 of those slots are already used for alliance raid gear.
It really isn't enough with just 800.



500 of those slots are already used for alliance raid gear.
It really isn't enough with just 800.





Yeah...WoW has a million and one problems, but they (Blizzard) built the game to last at a core level. They also upgrade the game's engine with every expansion, which helps. FF XIV's current technological trajectory is going to prove unsustainable sooner rather than later if they (SE) don't wise up.WoW doesn't work as you describe, the best way I could put it in FFXIV term is that when you get a new armor, if it can be used as a glam, it gets saved like an achievement in your dresser, BUT you need to go in your inn anytime you want to switch mirage plate.
WoW technically make it so you have a single mirage plate linked to your char at once, which saves 19 plates of data per char compared to FFXIV. The reason WoW can do that and FFXIV can't it just cause WoW made the system correctly in an efficient manner in the first place while FXIV didn't.
Im not trying to defend FFXIV here, I would prefer a better glam system that didn't force me to waste 10 inventory slot cause I love flashy katana, all im saying is that changing a system like this is harder and way differant to other MMO who just made good lasting system in the first place.
The closest words in Japanese for "Impossible" are 無理 (unreasonable), 不可能 (improbable, impossibility), and ありえない (not possible). They all get translated into English as "impossible".I think what they meant was that the developers initially said was such a thing was impossible (with modders then proving that it wasn't,) only for Square to eventually make their own native implementation. Console users now are able to have this same "impossible" thing of having a checkmark over a minion item.
The problem is that the developers of this game speak Japanese and the players on the North American forums generally do not. I'd have to see the original untranslated comment in order to determine context. I have no idea in which context such words were read. I do know that the developers are loath to comment on anything specific with regard to what can, or can't, be done given the current engine. I suspect that the actual translation was more like "we can't do this now" with an implied "we might look into it".
Anything is 'possible' from a modders point of view, including a mod playing the game rather than the player actually pushing buttons on PC. Just because it is possible in a mod, should the developers work to add that feature to the game? Should we praise all modders for "doing the impossible" at this point, given that mods are what allow bots to function in-game?



Just watch how people will come up with excuses how even if you've done a certain alliance raid a hundred times, you don't deserve to have the gear permanently unlocked.
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
Oh, I understand that. But the responsibility is still on SE to fix it.WoW doesn't work as you describe, the best way I could put it in FFXIV term is that when you get a new armor, if it can be used as a glam, it gets saved like an achievement in your dresser, BUT you need to go in your inn anytime you want to switch mirage plate.
WoW technically make it so you have a single mirage plate linked to your char at once, which saves 19 plates of data per char compared to FFXIV. The reason WoW can do that and FFXIV can't it just cause WoW made the system correctly in an efficient manner in the first place while FXIV didn't.
Im not trying to defend FFXIV here, I would prefer a better glam system that didn't force me to waste 10 inventory slot cause I love flashy katana, all im saying is that changing a system like this is harder and way differant to other MMO who just made good lasting system in the first place.
They've had years to do so and instead just keep kicking the can down the road by expanding the dresser once every xpac.
They don't even care enough to allow you to safely store and retrieve mogstation items. That part in particular just isn't okay.
If that's the case, then I can give the benefit of the doubt in regards to the devs here, but then it's up to the translators to properly get across that it isn't "impossible". More often than not it ends up coming across as "we can't do this at all" vs "we won't now" or "it's not worth it". Square at the end of the day needs to be better at communicating to us about these things over here.The closest words in Japanese for "Impossible" are 無理 (unreasonable), 不可能 (improbable, impossibility), and ありえない (not possible). They all get translated into English as "impossible".
The problem is that the developers of this game speak Japanese and the players on the North American forums generally do not. I'd have to see the original untranslated comment in order to determine context. I have no idea in which context such words were read. I do know that the developers are loath to comment on anything specific with regard to what can, or can't, be done given the current engine. I suspect that the actual translation was more like "we can't do this now" with an implied "we might look into it".
Anything is 'possible' from a modders point of view, including a mod playing the game rather than the player actually pushing buttons on PC. Just because it is possible in a mod, should the developers work to add that feature to the game? Should we praise all modders for "doing the impossible" at this point, given that mods are what allow bots to function in-game?
As for the other comment on mods, I was only speaking in regards to the checkmark idea, I can agree that not everything that mods do should be implemented into the game. But otherwise it shouldn't be unfeasible to ask for things like having magic damage be properly telegraphed with the UI so that Dark Mind doesn't end up being a useless button, rather than having the UI team come up and say no because it'd require sending more data packets when that's something the client already knows and already can distinguish within the battle tab.
Last edited by TheDustyOne; 08-22-2022 at 09:11 AM.


Oh, I understand that. But the responsibility is still on SE to fix it.
They've had years to do so and instead just keep kicking the can down the road by expanding the dresser once every xpac.
They don't even care enough to allow you to safely store and retrieve mogstation items. That part in particular just isn't okay.
Found this out the hard way, just expected the calamity salvager to refund bought mogstation outfits if they were discarded due to dresser space.
WRONG.
Gotta buy them again.
Terribly designed system.
I think you'll find very few that actually think that way. I think it's crazy that anyone's holding all that gear, but I also think there should be a vendor for said gear past a certain point, but folks wanna skip that idea.![]()

All I know is that I would greatly appreciate having the ability to glamour any armor on any job I want. I wouldn't mind a few restrictions, like artifact armor, etc. As a SAM main, sharing gear with MNK, whose aesthetics is very different from SAM, it makes for difficult glamouring since I don't particularly like the sleeveless MNK look they like to push (at least not on SAM.)
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