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Thread: 6.2 Patch Notes

  1. #181
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    Daeriion_Aeradiir's Avatar
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    Daeriion Aeradiir
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    Quote Originally Posted by keichirou View Post
    but unrestricting gear is "complicated"......hell....
    I mean, if you have even the basic cursory knowledge of how gear works on the 3D model end, you'd realize it's far from simple.

    They can't just magically flip a switch and suddenly gear works on all races and genders. The 3D model has to undergo re-sculpting in order for it to actually fit the opposite gender's proportions. Otherwise, you'll have mis-matched holes, seams & floating limbs where the different joints of the body match up, since all gear in this game is effectively the equivalent of legos, where even the skin is built into the gear itself and everything has to be made to specific proportions or it won't line up correctly with each other. Especially for female locked gear becoming male, where Roegadyns & Hrothgars share a unique, drastically different body sculpt that almost gear needs heavy editing for.

    Before being snarky, its best to get good information on what you're trying to be snarky about. When they have to make hundreds of new models between dungeon/instance/zone assets, gear, vfx and new enemies each patch cycle, sparing time towards re-sculpting old stuff isn't exactly a leisure they can take at a fast pace. They'll unrestrict pieces when they have the time - it is complicated, not impossible.

    Quote Originally Posted by aveyond-dreams View Post
    Just because older content also lacks what are considered basic quality of life features doesn't mean that it is ok for newer content to release without them. I have yet to see a reasonable argument for why we shouldn't be able to directly teleport to the island besides making the player "earn" a feature that is baseline nearly everywhere else.
    Because the answer is obvious for anyone who has even the basic idea of how instancing works:

    If a location isn't 24/7 persistently loaded, you can't warp to it, since another server is handling the instancing (usually the instance server proper) from a direct request through an interactable. It's basic server I/O load balancing, don't keep stuff loaded constantly unless its necessary. And trust me, keeping everyone's Island Sanctuary loaded 24/7 would kill the servers in an instant due to the sheer titanic data volume. It's the exact same reason housing interiors aren't persistently loaded, since its just a titanic waste and strain on server I/O load.

    You're not going to find a reasonable argument based on the consumer input or feelings, because it's a cold, uncaring about your feelings technical issue. You either understand the technicality behind it and stop complaining, or you waste energy whining over something that cannot be 'fixed'. because even if the devs read complaints like these, I'd put my savings any complaints regarding technical issues the consumer base are ignorant about will likely be ignored instantly.

    Personally, I don't even understand the problem. The NPC will be like 1 second away from the aetheryte in lower la noscea. This ain't like Eureka or Bozja where you have to warp in then take an aethernet, then walk up to the NPC. Its one of those complaints that just screams 'complaining for the sake of complaining' to me.
    (17)
    Last edited by Daeriion_Aeradiir; 08-21-2022 at 07:35 PM.

  2. #182
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    aveyond-dreams's Avatar
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    Fenris Pendragon
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    I’m more of the mind that technical limitations should be overcome rather than continuing to accept them. Innovate and improve. In other words, fix it.
    (5)

  3. #183
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    Mikey_R's Avatar
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    Quote Originally Posted by aveyond-dreams View Post
    I’m more of the mind that technical limitations should be overcome rather than continuing to accept them. Innovate and improve. In other words, fix it.
    Yes, the magical catch all argument, just fix it. If only it was that simple.
    (13)

  4. #184
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    Daeriion_Aeradiir's Avatar
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    Quote Originally Posted by Mikey_R View Post
    Yes, the magical catch all argument, just fix it. If only it was that simple.
    Right? he sounds like my old bosses that didn't have the slightest idea of software development pipelines and the complexities of technical debt affecting late-stage development of a software project.

    "Just fix it 4head" - lol
    (11)

  5. #185
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    No seriously. These seem to be longstanding issues that have been used to excuse why we can’t have instanced housing or the glamour dresser being in the state it’s in, so fix them. I’m not interested in excuses, I want to see results and for FFXIV to have modern day QoL that other MMORPGs have no problem including in their games.
    (7)

  6. #186
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    TheMightyMollusk's Avatar
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    Iyami Galvayra
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    So what new content would you give up to see them go back and fix all of the old issues? That time, manpower, and budget has to come from somewhere.
    (10)

  7. #187
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    I’d certainly give up island sanctuary for instanced housing, for one.
    (3)

  8. #188
    Player
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    Quote Originally Posted by aveyond-dreams View Post
    No seriously. These seem to be longstanding issues that have been used to excuse why we can’t have instanced housing or the glamour dresser being in the state it’s in, so fix them. I’m not interested in excuses, I want to see results and for FFXIV to have modern day QoL that other MMORPGs have no problem including in their games.
    In that case, Square Enix will need tons of more server power, and to put the game into maintenance mode for a year+ in order to do the massive changes required to upend the technical debt affecting the foundation of the code.

    So, you might want to whip out the chequebook and give Square Enix a nice cool 100million deposit to pay for all the lost profits for that time frame and to purchase the hardware! Such a good samaritan ^_^

    I've worked on big AAA game titles before that have their own online infrastructure, so I can peer well into the minds of the FF14 team & its devs from my own experience. Going back and fixing something, especially once it has had many systems layered on top of it, becomes exponentially longer, tedious and costly than just taking the L and working around them. Unless someone is going to pay Square Enix for all the lost profits from putting FF14 into a maintenance state to fix their technical debt, it won't be getting fixed.

    Like I said, either waste time and energy whining about it, or understand it and live with it, or vote with your wallet by leaving the game.
    (15)
    Last edited by Daeriion_Aeradiir; 08-21-2022 at 07:54 PM.

  9. #189
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    I’d be ok with FFXIV going offline for a year if that meant if those key issues were finally solved. That money can easily come from projects that FFXIV itself has likely funded like Forspoken and the Avengers games.
    (3)

  10. #190
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    Quote Originally Posted by aveyond-dreams View Post
    I’d be ok with FFXIV going offline for a year if that meant if those key issues were finally solved. That money can easily come from projects that FFXIV itself has likely funded like Forspoken and the Avengers games.
    Do you think the rest of the community would be fine with it though? Having the game be down and unable to be played for a year + just because you cannot teleport directly to Island Sanctuary?

    Would it be nice? yes, but not a year without the game nice.
    (20)

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