

You can.
Players that have completed the quest "The Ultimate Weapon" AKA the end of ARR can visit islands, but cannot own one until they finish Endwalker.
Just make your mains island good, your problem for making alts in a game that doesn't require them.


I was mistaken it's south of La Noscea region. Either way though it seems it'll be stry driven why you get it so you have to finish Endwalker storyline. I suppose that sucks for newcomers and such. In way though it gives some incentive to finish the story.
I don't see why they'd need to clear ultimate weapon before visiting an island from a dock you can access at level 2.
Granted I don't think I'm gonna be inviting people over to my island house that doesn't even have any damn walls.


They have said in the notes that the buildings can be upgraded with rising ranks so I would assume that at some point the house would have walls.
I mean...it doesn't take a whole lot of skill to get to end game? It's practically point and click? If you have so many characters at 50, why not focus on one to get to end game? I mean, this content has been out for a while...unless you've just started playing...there's really no excuse?

The reason it block behind 90 u have no time to relax in the story on till the end of ew it all war and gloomHow disappointing. I had assumed that they would be available at, oh say, 30 or 50. So I could take my friends who are new to the game and show them my IS. Or as an alternative activity for my 2 dozen alts. But no. The IS are locked behind a tall tall ladder of level 90 and Endwalker.
All of my Alts are 50+ and about half have completed Heavenward. And my friend started more recently and of their half dozen alts they only have a couple beyond Heavensward and one at Endwalker. [x]
So if you want a Garden Simulator or to build a settlement, try another game where you can do that from the beginning I guess.
And do I hear that the Steps of Faith is going to be a solo duty? Hardly Epic. But I guess the warrior or light can take down a two story tall Vishap solo with no problems. But it's just not going to be as fun as it was with 7 other folks. My preference would have been to make it a 24 or 30 player event rather than a solo one.
I play another game where I just did an epic event with 50 or 60 other folks that was originally released in 2015. They didn't solo duty that epic event and despite the fact that there were no Flying Mounts in the game in 2015, the event was still fun and relevant for players today most with flying mounts and some just gliding like back in the day. It's done several times a day, as are the other large map wide events from that expansion.
Sure, we could have more glamour dresser slots or we could just make the dresser hold all the glamour in the game, for the whole account - all the alts could get any glamour seen by any alt. That would be another way to go. It's not a new idea.
New jobs appear just a rung or two below the End Game. Why is this a thing? And why do Alts have to climb that ladder to unlock those jobs too? The next new jobs unlocks at level 90? or 80?
How soon before we see that the ladder is just too high to put all the new content at the top and that it's not a service to new players to dumb down all the rungs along the way? Could we please find new ways to make previous [ I'm not saying old here] content relevant for all players rather than putting all relevant content at the end of a long long climb? Anybody else bored with running only level 50 four man dungeons for moogle tomes for moogle treasure events? I didn't even bother. Despite the cut scenes, an 8 player was more fun that these 4 player replacements. And they could have been 24 or 30 player just as easily. Why was that not a thing?
Yep. More than one subject here. But they all seem related somehow.
Why would one rush through the story to do some fluff?I mean...it doesn't take a whole lot of skill to get to end game? It's practically point and click? If you have so many characters at 50, why not focus on one to get to end game? I mean, this content has been out for a while...unless you've just started playing...there's really no excuse?
The story is the selling point to the game, and something that a lot of people want to take slowly.
Ruining that "you-can-do-it-only-once", to plant a few seeds is just silly. Just like reading a book the second time is less fun, the story really only has magic the first time through.
Seriously, the mental gymnastics defending the decision, plus the gatekeeping the community is reaching for is just silly.




The only thing silly is comments like that. Having content released during an expansion being tied to that expansion is normal, in FFXIV and practically every MMO in existence. FFXIV has the advantage of having a veritable mountain of other side content available to people along the journey. Crafting and gathering, the gold saucer (which itself includes games, Triple Triad, chocobo racing, Vermilion, mahjong, etc.), sightseeing, class/role quests, optional raid storylines, optional dungeon storylines...and those are just the ones I can think of because I enjoy them. There's probably even more things I'm not even including there. Island Sanctuary isn't intended in any way, shape, or form to be the "pinnacle" game experience that would be the reason someone buys the game.Why would one rush through the story to do some fluff?
The story is the selling point to the game, and something that a lot of people want to take slowly.
Ruining that "you-can-do-it-only-once", to plant a few seeds is just silly. Just like reading a book the second time is less fun, the story really only has magic the first time through.
Seriously, the mental gymnastics defending the decision, plus the gatekeeping the community is reaching for is just silly.
What's silly is claiming there's any mental gymnastics involved in defending such a sensible decision. It's not even a warm-up. And I think you might want to re-visit the meaning of the word "gatekeeping"; this isn't it.
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