if they add anti cheat system, rip those beautiful gpose pic and funny specialist meme

if they add anti cheat system, rip those beautiful gpose pic and funny specialist meme



Imma throw a curveball here:
Have you considered that the Gaol congaline is an awful mechanic and is the reason why that plugin is standard?



To explain my point:
From the raiding I have done since Stormblood, no mechanic ever in this game has prompted so many statics and pug groups to settle for automarker or an automated position callout as a standard.
Gaol conga is an unbelievably unforgiving mechanic that requires identifiying player order, dodging a landslide and positioning yourself in a precise location with minimal wiggleroom. Furthermore, if you don't form the line diagonally you may end up short if yoh don't do it perfectly.
If one would have to do it without, the best way to do it is having every player create a marker macro with their assigned order.
Attack1-5 for the first five, Bind1-3 for the last three.
However this still relies on players quickly identifiying if they have the marker, which is awfully distressing since you JUST knocked yourself into a safespot surrounded by exploding boulders.
To at least give benefit of the doubt here, the mechanic is awful.




Titan gaols isnt exactly a fun mechanic so nothing of value is being lost.
This. While I don't condone 3rd party tools for clearing stuff like ultimates, the gaol congaline is one of the dumbest mechanics they've designed and it's the one mechanic I would look the other way for if I ever did ultima again. Fully RNG targetting (except current aggro target), coupled with everyone being grouped up due to the upheaval moments before making it extremely hard to see who's got the markers for the first second of the extremely tight 3-ish seconds to react (and god forbid, 2 people call the same spot and then try to adjust for each other), makes the mechanic so much harder for all the wrong reasons.
It's no wonder people require it, no one wants to spend time wiping on that badly designed mechanic due to how insanely easy player error causes wipes with it.
Exactly; it's an age old tactic called 'Crocodile tears', and it's why they won't ever seriously enforce it. Square knows full too well the PR backlash from the fanbase if they did, along with the fact they receive all the benefits of add-ons & 3rd party programs keeping people subbed longer with things such as graphic mods. it's easier for them to just say 'no, stop it you darn kids' every now and again (and maybe ban a streamer to make an empty threat) then to actually do anything about it. Not to mention, history of the video game industry has shown the vast majority of the time developers go to war against 3rd party developers, it almost always ends badly since the 3rd party peeps have infinitely more time and it costs $0 for them compared to the company having to dedicate time & money for the devs to work on anti-cheat solutions that will get bypassed in mere days, only to have to work on them again. I have no doubts Square knows this as well, and decides to play ignorant to save money and time than to wage a battle they'll 100% lose.
The only time they do anything to a player is if there's absolute proof, which is why people love to put 'Allagan melon' or 'bring math', since it makes things less than absolute with plausible deniability and thus, out of the GM's hands.




If the mark attack target command worked like it should, I doubt AM would be so widespread. In theory if you mark yourself with the target to attack marker and then someone else does that aswell, you will get the 1 and they will get the 2. But if those two inputs dont have enough time between them (or server ticks just laugh at you) then one of the marks just doesnt get applied at all, which has a high chance of happening with how little time you have to get in place like you said.This. While I don't condone 3rd party tools for clearing stuff like ultimates, the gaol congaline is one of the dumbest mechanics they've designed and it's the one mechanic I would look the other way for if I ever did ultima again. Fully RNG targetting (except current aggro target), coupled with everyone being grouped up due to the upheaval moments before making it extremely hard to see who's got the markers for the first second of the extremely tight 3-ish seconds to react (and god forbid, 2 people call the same spot and then try to adjust for each other), makes the mechanic so much harder for all the wrong reasons.
It's no wonder people require it, no one wants to spend time wiping on that badly designed mechanic due to how insanely easy player error causes wipes with it.



There's a difference between an actual, well designed challenge, and the horrendously designed gaol mechanic. People aren't interested in artificially hard mechanics, they want actual challenging, but fair ones.
Death of the heavens, which involves the same basic principle of placing fully randomly targeted people with certain mechanics at certain locations in the first half in order to influence the 2nd half of the mechanic, is infinitely well more designed at accomplishing what the Titan Gaol wanted to do than the Titan Gaol itself accomplishes, simply because it gives the players time to react and adjust, and gives room for actual strategizing on how best to tackle it.




Cheating is cheating. You don't make the rules.
Last edited by LaylaTsarra; 08-19-2022 at 06:12 PM.
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