Quote Originally Posted by Atelier-Bagur View Post
Kinda hard to already judge EW when you're going with the perspective of a completed expansion timeline with Shb if you're bringing up stuff like Bozja and all of its raids which were things that were added in post-Shb patches. To me, I already feel like EW is giving way more bang for its buck with not only concluding the 10 year story, but also all the new forms of content we're getting such updating the old ARR duties in the msq, adding in duty support for those old dungeons, pvp rework, new quality of life features and now with 6.2 we'll be getting 2 new forms of mid-core content with variable and criterion dungeons and island sanctuary along with additional duty support for HW and lets not forget they're finally going to do the initial graphical updates transition within post-EW up to 7.0

Bozja was literally a slimmed down version of Eureka (a piece of content from SB) that while I absolutely enjoyed it; lets not kid ourselves with how much of a mess and unfinished the overall content was. They were being ambitious and we did get some additional fun raids, but the werent able to fulfill a lot of the ideas that were planned for it, relegating to rushing the whole experience. Its a shame but oh well.
Why not though? We know what we are getting for most of EW especially with the team bailing on the additional planned job revamps until 7.0. Island sanctuary is really the only big unknown here, is it going to have an impact on the rest of the game? Who knows, Yoshida has repeatedly told people to manage their expectations for it but I'm honestly more concerned for Criterion, Dungeons have been extremely formulaic for the longest time. Will the team manage to dig themselves out of the trench and come up with something fresh, challenging and engaging? It's nice to dream but the track record isn't inspiring me with confidence here.

The PvP rework is a fair point and is something I'm inevitably going to overlook. The duty support stuff? Eh it's not exactly new nor does it really change much of anything.

Bojza is an interesting case, what it lacked in polish it made up for in accessibility and player retention by the bucketload, especially compared to Eureka and Diadem before it. I'm pretty confident that the next Eureka will continue Bozja's formula rather than try to reinvent the idea yet again. Given that they won't be hamstrung by a pandemic, it should allow them to properly finish the thing this time too, so that's no bad thing.