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  1. #81
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    My Void Lore is a little rusty, help me out there - if a Voidsent is defeated in the Source, are they gone for sure or do they just return to the Void? If it's the latter, the Shadow of Mhach Raids would make sure that there are multiple Voidsent that aren't too keen on us being there... wonder if that at least gets special lines of dialogue, considering the Shadow of Mhach Raids aren't mandatory.
    (2)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  2. #82
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I don't think we knew 100% that if you defeated something from the void on the source that it just went back to the void until now. Thus the how the void and voidsent work PowerPoint presentation during 6.1.
    (0)

  3. #83
    Player
    Lord_Umbra's Avatar
    Join Date
    Jul 2017
    Posts
    165
    Character
    Umitu Umbra
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Though I may very well have missed something, I'm surprised we haven't least invited Cylva and Unukalhai to join us or even made them aware that we're visiting their 'home' shard.
    Unfortunately they're not only locked behind 5 Role Quest but also behind Warring Triad so unless the remove these or make WT mandatory & remove Role quest needed for Void quest I don't see those two playing any part in this other maybe a small side quest for those who have done Void Quest.
    (1)
    A system error occurred during event movement.

  4. #84
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It is depending on how they come, for example, Calo was mere half voidsent as it was a mhachi mage that mutated herself. Diabolos seems to have been summoned several times and seemingly with his actual body by whatever pact was used... as far as i understood, by accident and natural rifts they can only sent their soul and part of their power, depending on the size of the rift, while a summoning opens a gate which can also bring their body...? Im not fully sure, it might be that its actually really just their soul and much like our friends at the first, they create an ghost body.

    If some Gargoyle is using a stone statue, i doubt their actual body is affected.


    Quote Originally Posted by Lord_Umbra View Post
    Unfortunately they're not only locked behind 5 Role Quest but also behind Warring Triad so unless the remove these or make WT mandatory & remove Role quest needed for Void quest I don't see those two playing any part in this other maybe a small side quest for those who have done Void Quest.


    Honestly i wanna slap whoever had that BS idea... its so much story leading no where as its basically not existent... >_>

    Imagine we actually purify the void and dont even bother telling em cause they forgot to update the npcs lol
    (3)

  5. #85
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RicaRuin View Post
    My Void Lore is a little rusty, help me out there - if a Voidsent is defeated in the Source, are they gone for sure or do they just return to the Void? If it's the latter, the Shadow of Mhach Raids would make sure that there are multiple Voidsent that aren't too keen on us being there... wonder if that at least gets special lines of dialogue, considering the Shadow of Mhach Raids aren't mandatory.
    From the details in 6.1 -

    Most voidsent in the Source are either pitifully weak or mere souls possessing effigies. Only lowly voidsent, such as imps, are able to cross the scant dimensional fissures that naturally appear between the Source and Thirteenth, and opening a voidgate to pull through a full-powered voidsent takes too much aether to be practical. So most voidsent are summoned as only souls a la the Scions to the First, possess effigies to have a body, and presumably return to the Thirteenth when they "die."

    The Allagans and Mhachi, at least, seemed to have better technology than we do capable of opening voidgates, so some of the more powerful voidsent we've fought might have been the real deal (namely Diabolos and Scathach), but it's entirely up in the air. If nothing else it looks like Ferdiad is back for a third bout; make of that what you will.
    (6)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  6. #86
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cilia View Post
    The Allagans and Mhachi, at least, seemed to have better technology than we do capable of opening voidgates, so some of the more powerful voidsent we've fought might have been the real deal (namely Diabolos and Scathach), but it's entirely up in the air. If nothing else it looks like Ferdiad is back for a third bout; make of that what you will.
    Ferdiad confirmed to be Hermes's shard from the 13th. Joking aside, he's a "clown" trying to "entertain" us and kill us at the same time...like Amon.
    (4)

  7. #87
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    In the epilogue to the Shadowbringers role quests 'The Hero's Journey', Traynor refers to Voidgates as 'Hollows' when teaching Unukalhai how to open them. That's also the phrase used to describe the upgraded forms that we fight during the Shadow of Mhach raid series (Ferdiad Hollow/Diabolos Hollow). I think the strength of a particular voidsent on the Source depends on the manner of their summoning.

    The Diabolos Armament codex entry states that in order to summon a more powerful voidsent, you need a suitably powerful host, which is why the Allagans built warmachina with genetically engineered components for that purpose. But I wonder if simply summoning the same Gargoyle except into a more 'powerful' statue gets you a more powerful manifestation on the Source.

    There's also the question of how the contracts themselves work, and whether it's more beneficial for them to come across through a contract or simply walk through a large enough portal.
    (1)

  8. #88
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RicaRuin View Post
    My Void Lore is a little rusty
    From Caith Sith during the prelude to Weeping City of Mhach:

    "The more powerful the Voidsent, the more difficult it is to manifest its presence in this world. Their own immense strength weighs them down like an anchor, you see, preventing them from breaking the surface of our dimension.

    And that is why they "cooperate" with mortal sorcerers. A mage can provide a suitable vessel for the summoning, or rip a large enough hole in the fabric of reality to allow the entity itself to step through.



    Stacia asks a question, Caith Sith answers, reminding us that Voidsent are incredibly devious about finding loopholes in their pacts.

    The Nullstone was seen as a last resort! Should a Voidsent break its pact and turn on its summoner, the mage could use the relic to disperse the essence of even the most potent entity, obliterating it completely.

    So it would seem that in order to kill a Voidsent completely, you basically have to do what the Nullstone does to them, which is more or less a super powerful ray of light. They say complete obliteration, but its power depends on the mage using. Complete obliteration is also nebulous, since it only smokes them on our end.

    I'm of the mind that if it's a voidsent possessing a vessel, their soul on this end is destroyed, so it's like cutting off a limb, and they lose a lot of power but don't die on the Void side.

    If the Voidsent itself came through though... I suppose that would be a true death if literally all of their essence came, but it would seem that they have a respawn anchor in the thirteenth, the exact workings of which have never been explained.

    Curiously though, the Mhachi coffins literally did trap them here, and there was no way for them to relinquish the foothold they had and re-manifest elsewhere.

    Diabolos is a curious case, because he had manifested into the Diabolos Armament prior to being summoned by Mhach. So it would seem that Source side summons can circumvent the Voidsent's essence being in another vessel already.

    But yeah, short answer, no, a Source side death is not a true death for them. FFXIV in the house making the satire line from Hot Shots Part Deux, "I'll kill you until you die from it." no longer satirical, lol.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  9. #89
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,998
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Kuroka View Post
    Honestly i wanna slap whoever had that BS idea... its so much story leading no where as its basically not existent... >_>

    Imagine we actually purify the void and dont even bother telling em cause they forgot to update the npcs lol
    You're thinking in the wrong direction: it's not 'we might fix the void and they'll be left without a story', it's 'these guys are the only ones that could possibly fix the void, because it is their story to do it'.

    The prospect of fixing the void isn't gonna be something anyone can just do, anyway, for simple logistical reasons if nothing else: the Thirteenth no longer being the World of Darkness means that voidsent can no longer be used, at all. This chokes out any stories you could want to tell around them with, say, Mhachi or Gelmorran ruins just as an example. But it also, as I mentioned before, completely breaks Reaper; if there are no more voidsent, Reaper no longer functions, because either the Avatar is dead or a largely mundane regular dude.

    What is plausible, though, is finding a way to start that work while acknowledging that it's going to take time before we see results. Like Eden, basically. And I think exactly that is going to be what we see happen with Unukalhai and Cylva; they'll strike gold (probably with our help after we discover something in the 6.x quests), but it won't be an immediate fix, just an assured one; the Thirteenth is still the Void for all intents and purposes for the greater story, but there's hope for the future and potential further hooks for the story of furthering its recovery.
    (7)

  10. #90
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    If the direction they are going in 7.0 will become apparent (only) in 6.5, then I don't think this void stuff is massively related to the route they are taking. Unless Yoshi-p thinks we are absolute idiots, which he probably does. I'm more confident in more dragons instead, thus Meracydia.

    Either way, 6.5 needs to end at a place where they can somewhat comfortably leave the game in until the release of 7.0 which might or most likely will see (several) delays. Most last post-patches leave us in a pretty safe place, not in the aftermath of a cataclysmic event like a rejoining. Unless the rejoining of thirteenth is more gradual or has completely unforeseen effects this time around since it is just a void, not a shard, I don't believe in a rejoining -> calamity thing for 7.0
    (0)

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