I really don't like too many oGDCs.Slow, I wish they would add more ocgd skills on shorter cooldowns.
I really don't like too many oGDCs.Slow, I wish they would add more ocgd skills on shorter cooldowns.




I'll take oGCDs as long as they're impactful and require thought. I'm not a fan of the glut of oGCDs we already have that require no decision making: Is the cooldown timer done? Press it.
I usually like high APM classes but I'm in the same boat and the overabundance of meaningless "press on cooldown, yay!" oGCDs annoys me.
Transpose is a good example of something with risk vs reward and decision making. Transpose lines can be a nice dps gain throughout the fight - or backfire big time and you lose a lot more than you could've gained while also serving as an emergency button for Eno upkeep and allowing to switch to UI to use US during downtime/ between pulls. It's not a button I press that often but when I do, it's a deliberate decision I made based on filler spells available, MP ticks and upcoming boss mechanics. Sharp and Triple have a bit of decision making to it because while it's a dps loss not catching Despair with Triple, it's a much bigger dps loss to lose GCDs so it's mobility vs slight dps gain. Sharp is similar.
Amplifier on the other hand is just another "press on cooldown" button. Boring.
RDM had a bit of decision making with their backflip vsthat other thing only cowards usedEngagement and of course SE took it away like several other buttons that had some risk vs reward tied to them.




For some. I don't mind the little break here and there, and favor jobs with a lower amount of oGCDs, or have their oGCD on a proc system. I took to DNC like a fish to water because of this. High APM can still be ok for me to handle if the rotation is streamlined like SAM. On a job like AST where the oGCDs are akin to a large tin filled with butter cookies, I just tend to throw them out there coz... they're drifting... I guess.
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