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  1. #21
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wolwosh View Post
    How do you yell at people through chat?

    I get more people use it incorrectly than ppl not knowing about it
    The other day I had a Tank in the 81 dungeon use LB1 as their personal cooldown(ofc they didn't use cd's like rampart etc, but they could find the lb button)
    We asked him nicely to save it for the dps but he just didn't want to listen.
    Theres just a portion of people that doesn't want to learn or cummunicate in FF14, if you make it more clear there will still be people ignoring it, not aoe'ing etc.
    If no one else uses the LB on a pull I will use it as tank. Trying to keep it for bosses is the actual waste because bosses are vastly easier than pulling pile of mobs. I know it's a shared bar, if no ranged is using it on a pull I will use it as cooldown.
    (2)

  2. #22
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SweetestLily View Post
    A lb3 shouldn't be saved for healers if you can avoid it.
    Yes it should, melee lb3 is basically rubbish and terribly overrated. People die in Alliance raids all the time and if the boss isn't nearly dead, heal lb3 is a dps gain even on 2 dps, because it prevents weakness.

    Quote Originally Posted by SweetestLily View Post
    LB somewhat aids in supplementing for lack of/ bad dps. If they took LB many more groups would rag on ppl for not playing so great. Not really that noticable in dungeons. But in higher end content an LB can be the difference between an enrage and a kill.
    Good. If your group needs melee lb3 to beat Savage, you aren't ready for Savage.

    Melee lb3 makes Savage fights 5-6 seconds shorter. That's it. It's barely over 1% of the bosses health. A single death or bringing non-meta jobs will lose you more and no one cares. If your run is messy, heal lb3 is better, so melee lb3 only really shines on low death runs where your group are all just bad at their job.

    Heal lb3 is amazing and tank lb3 is underrated and also very strong, but dps limit breaks could easily be cut.
    (0)

  3. #23
    Player
    Impishwerth's Avatar
    Join Date
    Feb 2022
    Posts
    26
    Character
    Rhela Mindorah
    World
    Malboro
    Main Class
    Paladin Lv 90
    Reminds me of when my alliance and another alliance had to both use the Healer LB3 to save the last boss, hah.

    At the minimum, I think, the LB button should be placed on your class' default bar automatically, just as the play guide is, whenever you create a new character or unlock a new class. I know a fair number of people that know about LB, but didn't realize they had to use Actions -> General to unlock the button.

    My current savage group mostly reserved LB3 for Healers to save runs where a mistake or two collateraled into large scale death, otherwise, once we were all BiS P4S could be cleared before the second CC even started.
    (0)

  4. #24
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Yes it should, melee lb3 is basically rubbish and terribly overrated. People die in Alliance raids all the time and if the boss isn't nearly dead, heal lb3 is a dps gain even on 2 dps, because it prevents weakness.



    Good. If your group needs melee lb3 to beat Savage, you aren't ready for Savage.

    Melee lb3 makes Savage fights 5-6 seconds shorter. That's it. It's barely over 1% of the bosses health. A single death or bringing non-meta jobs will lose you more and no one cares. If your run is messy, heal lb3 is better, so melee lb3 only really shines on low death runs where your group are all just bad at their job.

    Heal lb3 is amazing and tank lb3 is underrated and also very strong, but dps limit breaks could easily be cut.
    If you need Healer LB3 to beat savage, are you ready for savage? I dont really get focusing on melee lb3 here.

    As tank I would honestly love if i could decide to use LB2 instead of LB3. 40% over 15 seconds is pretty insane.
    (5)

  5. #25
    Player
    Reclusegamer's Avatar
    Join Date
    Jun 2022
    Posts
    51
    Character
    Cyriac Esperaunce
    World
    Balmung
    Main Class
    Summoner Lv 90
    Aside from doing a better job at letting players know what it is and where it is, the only other thing I wish they'd do is shorten the animation lock after the actual attack finishes.

    That extra 2-3 seconds of my character standing still as I'm mashing the next GCD kind of makes me a cry a little on the inside.

    Another thing they could do is make the Limit break executable by either clicking the limit break bars themselves or some separate button that's permanently binded to the primary hotkey off to the side. I don't know how this would work with controller though. This is coming from a mouse/keyboard PC player.
    (0)

  6. #26
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Yes it should, melee lb3 is basically rubbish and terribly overrated. People die in Alliance raids all the time and if the boss isn't nearly dead, heal lb3 is a dps gain even on 2 dps, because it prevents weakness.



    Good. If your group needs melee lb3 to beat Savage, you aren't ready for Savage.

    Melee lb3 makes Savage fights 5-6 seconds shorter. That's it. It's barely over 1% of the bosses health. A single death or bringing non-meta jobs will lose you more and no one cares. If your run is messy, heal lb3 is better, so melee lb3 only really shines on low death runs where your group are all just bad at their job.

    Heal lb3 is amazing and tank lb3 is underrated and also very strong, but dps limit breaks could easily be cut.
    saying DPS LB3 in savage means your team is all bad while calling Healer LB3 good.
    YOU ALL DIED SO YOU NEEDED THAT LB3! xD
    a good run won't even touch healer LB
    (5)

  7. #27
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Savage would be objectively better if DPS LBs were cut. Or the way you earn LB gauge redesigned. Maybe then speeds will stop being a meme.
    (0)
    Last edited by Azuri; 08-16-2022 at 11:11 PM.

  8. #28
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
    Posts
    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    I didnt know how to use LB until I got to 5.3 extreme fight, Im a tank, you can figure out the rest kekw
    (1)

  9. #29
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    The new starter guide tells people that Ninjas should use the LB.

    In other words, it was mentioned but it wasn't covered.
    Meanwhile, the JP version has a guide specifically for LB which show and mentions the difference between roles. Including where the button is located.
    https://youtu.be/WFSnF-AwDx8
    (1)
    Tumblr: taildippedinpaint

  10. #30
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    My favourite thing about Limit Break and Sprouts is how they think it's a personal resource and spam that big orange button as available. Unironic.
    (0)

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