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  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    Clearable, probably.

    You're basically griefing unless you run WAR/SGE/BLM/(probably)SMN, also likely. The sustain and AOE damage of that combo of four is significantly better than their competition.
    Criterion is likely going to be more like DRS than anything prior to it in the game so likely WAR’s sustain will be totally useless beyond how it’s tuned in raids, still your point about that combo (or sub BLM with DNC) is just disgustingly tuned for AOE spam which is just……why
    (1)

  2. #32
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,120
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    *Reads thread*
    *Remembers HW era DRK*
    *Remembers w2w pulls during Baelsar's Wall and all that sweet sweet hp drain*
    Like tears in the rain... ;_;
    (6)

  3. #33
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Knot_D View Post
    You guys memeing DRK while the real problem at dungeon right now is GNB... Despite all of the cd they get, still problematic on big pulling...
    GNBs have the biggest swings in tanking skill that I have out of all of the tanks. When my friend GNB tanks a dungeon, I never have to heal them, when I get randoms from DF, most of them I am spam healing to keep them alive. Everyone's complaining about DRK but usually DRKs are pretty decent in dungeons. I think one of my favorite things about playing SCH in dungeons is that I can actually use a whole bunch of tools I normally don't get to because of ED as was pointed out earlier.

    Also, jobs aren't balanced around dungeons, every job is more than viable in them.
    (1)

  4. #34
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tlamila View Post
    SCH used to have an aoe dot from what I recall, wasn't it Virus? They deleted it.
    Just like they removed Aero 3 (also aoe dot) from WHM.
    I'll never understand it.
    You are thinking of Miasma 2. It was a GCD, Instant cast AoE centred around the caster. The Dot potency was really weak, with the potency per GCD on a single target being less than Ruin.
    (0)

  5. #35
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,616
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Some tuning to jobs based on dungeons would help Dark Knight be less of a pain to do big pulls as most of their problems with mitigation and self-sustain is most evident in dungeon content.
    The Blackest Night absorbs 25% worth of health in damage, which can be effectively increased by combining it with Shadow Wall, Rampart, Oblation, Reprisal, Dark Missionary or Dark Mind. On a 15s cooldown, it can have almost 50% uptime.

    Every 60 seconds you can use Abyssal Drain to absorb health from all of the enemies there. The more enemies the bigger the heal. If you think you'll die, you can use Living Dead and heal yourself to full.

    A good dark knight is more comfortable to heal than the others in a lot of dungeons. I met a sprout one in the last 5.0 MSQ dungeon the other day who was really good and I didn't need to heal them hardly at all with eos heals.

    The other tanks can sustain themselves without a healer a lot of the time, but after taking the damage first, which still makes the healer think about healing. Dark Knight doesn't take the damage in the first place. Paladin is worse at 80 and lower because the only sustain they have is on the GCD and their other unique mitigation doesn't compare to The Blackest Night.

    It would also help Scholar not have to burn through so many resources during trash packs which other healers can do with less effort.
    It's not difficult to do this on Scholar. Unlike White Mage, they don't have some of their instant heals on the GCD so they can DPS uninterrupted. Complaining that healers actually have to press their heals probably wouldn't sit well with all the healers who want to have more situations that actually require them to heal. Big pulls in certain dungeons are one of the few situations that actually make healers useful and you want to unbalance it by making them more useless than people already regard them.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #36
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,940
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That’s because people try to play shield healers like a WHM, the shield healers are the stronger dungeon healers but you actually have to organise your healing in advance, you can’t just spam adlo when things go south
    Reminds me of those rare times when people asked me to use more Adlos because they ain’t getting ‘heals’ despite no deaths occurred and I was like “Bruh, those WD/Union/Excog/Soil were invisible to you or what? -_-“

    Quote Originally Posted by Knot_D View Post
    You guys memeing DRK while the real problem at dungeon right now is GNB... Despite all of the cd they get, still problematic on big pulling...
    Imho people are just babied too much by WAR & some PLDs carrying the large bulk of healing required in wall pulling. I’ve said it plenty of times in the past both in-game & out: if you (general you, not you Knot_D) were capable to heal a DRK back in ShB through a wall pull, then EW DRK will be just as fine. Heck PLD was spicier to heal or use to wall pull back then and I don’t think I’ve seen more ”Reee I need more self sustain.”-complaints compared to present.
    (5)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #37
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Some tuning to jobs based on dungeons would help Dark Knight be less of a pain to do big pulls as most of their problems with mitigation and self-sustain is most evident in dungeon content. If dungeon balance was considered more, it wouldn’t feel as bad to take into dungeons and people would stop automatically leaving or harassing you because you chose to play DRK.
    I never experienced it, sorry. Yes, sometimes i die when i do big pulls. But i can adapt it and my next pulls will not be as big as the first pulls. And the second thing is, you can meld Battledance Materia, which increases your Tenacity. This lowers your damage taken and increases incoming heals.


    Cheers
    (0)

  8. #38
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Never had people complaining you join a dungeon with a certain class unless you go without a job stone for obvious reasons.

    When you get too used to Warrior's self sustain or PLD i can see either some sense of relief or stress depending on healer but either way the runs are pretty standard with w2ws.

    And Living Dead is super good now so all about using mitigations well/see how dps and healers are going
    (3)

  9. #39
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    545
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Raoabolic View Post
    *Reads thread*
    *Remembers HW era DRK*
    *Remembers w2w pulls during Baelsar's Wall and all that sweet sweet hp drain*
    Like tears in the rain... ;_;
    Owe ;_; that hurt.

    Since LD has become better and gear has out powered the issues during launch I haven't been having any real issues though there wasn't a heavy one back then either but I would love a AD stack and fuse oblation and drk mind would be nice but hey thats me

    Quote Originally Posted by Jeeqbit View Post
    Paladin is worse at 80 and lower because the only sustain they have is on the GCD and their other unique mitigation doesn't compare to The Blackest Night.
    Say your a PLD main with out saying your a PLD main lol


    I do agree that almost all the jobs aren't design around dungeons but that's because they aren't even looked at as significant
    Until the new dungeons come out we don't fully know for sure but as of now most classes are design around Savage etc
    and thats because its the height maybe if the new dungeons are at that lvl then maybe they will change it but I doubt to the extreme
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  10. #40
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    the basic purpose of "balance" leads to homogenization. its end goal is to make all classes exactly the same. I would vote no just for that.

    removal of any kind of skill required to play a job is not a step forward and does not favour any new players. it frustrates those people that do their best to figure optimal rotations to use what is available to them. it also preloads boredom.

    this mythical "balance" might have some foothold in a more pvp centered game, but even then, Blizzard has spent YEARS "balancing" and it hasnt helped WoW any, in fact its an incredibly dull game. and some of their epic fails at it have required an entire patch cycle to calm the whining about the latest OP class the created in the name of "balancing" before nerfing it into virtual oblivion.

    no thanks. pvp here isnt front and center, nor should it be. in a pve world, everyone is different, make the jobs better, more fun, yes. but "balance". no thank you
    (0)

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