Quote Originally Posted by HyonaCookie View Post
Some tuning to jobs based on dungeons would help Dark Knight be less of a pain to do big pulls as most of their problems with mitigation and self-sustain is most evident in dungeon content.
The Blackest Night absorbs 25% worth of health in damage, which can be effectively increased by combining it with Shadow Wall, Rampart, Oblation, Reprisal, Dark Missionary or Dark Mind. On a 15s cooldown, it can have almost 50% uptime.

Every 60 seconds you can use Abyssal Drain to absorb health from all of the enemies there. The more enemies the bigger the heal. If you think you'll die, you can use Living Dead and heal yourself to full.

A good dark knight is more comfortable to heal than the others in a lot of dungeons. I met a sprout one in the last 5.0 MSQ dungeon the other day who was really good and I didn't need to heal them hardly at all with eos heals.

The other tanks can sustain themselves without a healer a lot of the time, but after taking the damage first, which still makes the healer think about healing. Dark Knight doesn't take the damage in the first place. Paladin is worse at 80 and lower because the only sustain they have is on the GCD and their other unique mitigation doesn't compare to The Blackest Night.

It would also help Scholar not have to burn through so many resources during trash packs which other healers can do with less effort.
It's not difficult to do this on Scholar. Unlike White Mage, they don't have some of their instant heals on the GCD so they can DPS uninterrupted. Complaining that healers actually have to press their heals probably wouldn't sit well with all the healers who want to have more situations that actually require them to heal. Big pulls in certain dungeons are one of the few situations that actually make healers useful and you want to unbalance it by making them more useless than people already regard them.