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  1. #41
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    You could remove half of sage's heals and replace them with abilities that synergise with, and spread kardia and/or do damage. Then you can give sage an actual damage rotation.
    (4)
    Last edited by GoatOfWar; 08-13-2022 at 02:24 AM.

  2. #42
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    SCHs got scammed, because going from Stormblood to Shadowbringers, they killed most of the DPS rotation, then added more healing spells that accomplish less work. A lot of really boring healing spells, at that, which feel extremely uninspired and like not a lot of consideration went into it. Can easily cut 6 or 7 abilities, make the existing ones more exciting, and maybe add another damage ability or two.
    (6)

  3. #43
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    434
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Esmoire View Post
    A lot of really boring healing spells, at that
    Wouldn't even be that bad if they upped the healing requirements to at least balance the amount of healing skills they just threw into the game, including healing/barrier abilities added from other classes - but eh... it's always an uphill battle.
    (5)

  4. #44
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lubu_Mykono View Post
    I don't care what they remove, I want Aero, Thunder, Miasma II and Shadow Flare back on my Scholar.
    That or just give me a classic server.
    Never going to happen due to the DoT cap on bosses / mobs. The entire reason they took them away is that in 24m raids people literally couldn't apply them due to the cap.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #45
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Never going to happen due to the DoT cap on bosses / mobs. The entire reason they took them away is that in 24m raids people literally couldn't apply them due to the cap.
    Really? That's actually beyond cringe. There's so many irrelevant debuffs they could have removed that would in turn also reduce button bloat. (Feint and Addle immediately come to mind) Why take away what little fun there was left from the heaers?
    (1)

  6. #46
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Really? That's actually beyond cringe. There's so many irrelevant debuffs they could have removed that would in turn also reduce button bloat. (Feint and Addle immediately come to mind) Why take away what little fun there was left from the heaers?
    What makes you think YoshiP's team understands what healers find fun?
    (1)
    he/him

  7. #47
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by GoatOfWar View Post
    Really? That's actually beyond cringe. There's so many irrelevant debuffs they could have removed that would in turn also reduce button bloat. (Feint and Addle immediately come to mind) Why take away what little fun there was left from the heaers?
    Feint and Addle are incredibly helpful in raids, though I think it would make much more sense if they went back to the healers instead; the amount of times I've seen DPS players properly use Feint/Addle, even in Savage, (outside of coordinated groups where mitigations are planned) is probably less than 10.
    (1)

  8. #48
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nizzi View Post
    Feint and Addle are incredibly helpful in raids
    I think the point was more that they apply a debuff to a target instead of being a simple raidwide damage reduction for phys/mag.

    Less unnecessary debuffs like that would give room to add more DoT's.
    (1)

  9. #49
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nizzi View Post
    Feint and Addle are incredibly helpful in raids, though I think it would make much more sense if they went back to the healers instead; the amount of times I've seen DPS players properly use Feint/Addle, even in Savage, (outside of coordinated groups where mitigations are planned) is probably less than 10.
    Seriously Feint and addle both should be taken from the DPS (Who rarely ever actually use them), repackaged, and given to healers as role actions.

    Feint = Protect (party based)

    Addle = Shell (Party based)

    There, you have 2 ICONIC spells. Protect used to be in the game but Yoshi removed it for "reasons", mostly because it was a once fire and forget spell. Put a short CD on it, and short Duration and then it's much more active.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #50
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Never going to happen due to the DoT cap on bosses / mobs. The entire reason they took them away is that in 24m raids people literally couldn't apply them due to the cap.
    That is a cheap excuse from them.
    We have classes that have dots with a higher cooldown than duration and they could easily rework skills to function as a partywide buff instead of a debuff. Instead they chose to keep dots that clutter the debuff bar during burst (like GNB dots) and cut the more meaningful dots from healers that resulted in a more varied and constantly changing rotation just so a worst case comp can still go all-out with meaningless dots you literally can't mismanage/ refresh too early because they're on a cooldown that exceeds their duration.
    Brilliant.
    (7)

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