Really? That's actually beyond cringe. There's so many irrelevant debuffs they could have removed that would in turn also reduce button bloat. (Feint and Addle immediately come to mind) Why take away what little fun there was left from the heaers?


What makes you think YoshiP's team understands what healers find fun?
he/him
Feint and Addle are incredibly helpful in raids, though I think it would make much more sense if they went back to the healers instead; the amount of times I've seen DPS players properly use Feint/Addle, even in Savage, (outside of coordinated groups where mitigations are planned) is probably less than 10.




Seriously Feint and addle both should be taken from the DPS (Who rarely ever actually use them), repackaged, and given to healers as role actions.Feint and Addle are incredibly helpful in raids, though I think it would make much more sense if they went back to the healers instead; the amount of times I've seen DPS players properly use Feint/Addle, even in Savage, (outside of coordinated groups where mitigations are planned) is probably less than 10.
Feint = Protect (party based)
Addle = Shell (Party based)
There, you have 2 ICONIC spells. Protect used to be in the game but Yoshi removed it for "reasons", mostly because it was a once fire and forget spell. Put a short CD on it, and short Duration and then it's much more active.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Honestly I disagree on that one. Most healers rarely use their toolkits too, so that's not really a good reason and trimming utility from one role to add it to another is a really bad direction to go down. I don't want to see dps simplified even further.
On the other hand, if they scrapped this whole shield/barrier nonsense, they could straight up give your Protect and Shell idea to WHM and (with some rebalancing) let AST have Noct back as a stance it can switch between in combat.




My idea with that change is to make healers into the more buff / debuff oriented jobs they should be. If the devs aren't going to increase our damage, at least let us be buffers / debuffers.Honestly I disagree on that one. Most healers rarely use their toolkits too, so that's not really a good reason and trimming utility from one role to add it to another is a really bad direction to go down. I don't want to see dps simplified even further.
On the other hand, if they scrapped this whole shield/barrier nonsense, they could straight up give your Protect and Shell idea to WHM and (with some rebalancing) let AST have Noct back as a stance it can switch between in combat.
Protect / Shell
Faith / Bravery etc etc
Could even split them between the shield healers and regen healers to try to incentivize bringing both.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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