Just made a post about that
http://forum.square-enix.com/ffxiv/t...579#post604579
Just made a post about that
http://forum.square-enix.com/ffxiv/t...579#post604579
I think it's balanced as is. It's rare and difficult to get a gear melded with more than 2 materia, let alone 4. If someone accomplishes that on a piece of equipment they like, than yeah, I think it deserves to be a bit more powerful than the rare/ex items the game offers.
Problem is that most rare/ex are worse if compared to an item with only 2 materias attached to it.I think it's balanced as is. It's rare and difficult to get a gear melded with more than 2 materia, let alone 4. If someone accomplishes that on a piece of equipment they like, than yeah, I think it deserves to be a bit more powerful than the rare/ex items the game offers.
Dungeon drops became obsolete after the release of the materia system.
I don't think it is balanced as it is, but i believe it can and will be better.
@Rydin
I like your ideas! That way materia system would improve so much.
That's what i'm hoping for.
The topic was dead 6 months before this thread was made. Yep I added to it, but we should let it die.
Because the dev team on XI sux. Ninja was never supposed to tank but they exacerbated that as well. Instead of fixing the Ninja to do what it was intended they just gave up and let the community become self destructive as they were afraid to lose us if they tampered with what we were doing to make things work at the time. Instead of making the content easier they kept it insanely hard to the point where we had to abuse game mechanics and borderline cheat just to complete it. It's called balancing and I would like for XIV to know the word well.
Actually you have it the other way around, they had to make things stupidly difficult in a straightforward fashion because people abused broken game mechanics that they didn't bother to fix when they were repeatedly pointed out back in 04/05. Now they don't have the staff to do anything about it, shot themselves in the foot much? I do blame Tanaka for letting it get out of hand due to his teams lazyness, but I also blame players because lets face it were notorious for seeking out things that give us advantages even at the cost of challenge just for the sake of profit.
NIN was a prime example of this actually, because broken defensive mechanics worked against a PLD when it came to holding hate and taking damage. The fact NIN had the same hate grabbing abilities as PLD, didn't lose hate from losing shadows (although was fixed later on), and totally negate damage by Utsusemi / high evasion let things become easy-mode on alot of endgame activities because alot of players like profit with the least amount of effort. Although I couldn't blame them in some cases the drop rates were abysmal in XI and lots of players went to easy-mode to speed up kills just so they could move onto other things.
As for the gear-swapping, that's a big HELL NO for me. Min/Maxing one set of gear per job/situation is more than enough for me. I'd rather not have to spend endless hours toiling for one piece of gear, that minorly boosts some action with marginal results that only gets used once or twice every event.
Last edited by SwordCoheir; 03-24-2012 at 03:49 AM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
FFXIV will be fine without it. Was only done so much in ffxi because it was necessary to perform at peek. Lets have that peek be without gear swapping this time. If anything ask for more elemental influenced gameplay like changing your attacks to fire or earth based etc. or skillchains. Fill up those thinking holes with less routine strategy that doesn't waste as many resources as gearswap. Also, blinking sucks.
Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.
Agreed, although it matters not the reasons, one could argue both points very well. What matters is now that we have a good game here, we can't let them make the same mistakes, happy to have vocal players like yourself that "get it". /saluteActually you have it the other way around, they had to make things stupidly difficult in a straightforward fashion because people abused broken game mechanics that they didn't bother to fix when they were repeatedly pointed out back in 04/05. Now they don't have the staff to do anything about it, shot themselves in the foot much? I do blame Tanaka for letting it get out of hand due to his teams lazyness, but I also blame players because lets face it were notorious for seeking out things that give us advantages even at the cost of challenge just for the sake of profit.
NIN was a prime example of this actually, because broken defensive mechanics worked against a PLD when it came to holding hate and taking damage. The fact NIN had the same hate grabbing abilities as PLD, didn't lose hate from losing shadows (although was fixed later on), and totally negate damage by Utsusemi / high evasion let things become easy-mode on alot of endgame activities because alot of players like profit with the least amount of effort. Although I couldn't blame them in some cases the drop rates were abysmal in XI and lots of players went to easy-mode to speed up kills just so they could move onto other things.
As for the gear-swapping, that's a big HELL NO for me. Min/Maxing one set of gear per job/situation is more than enough for me. I'd rather not have to spend endless hours toiling for one piece of gear, that minorly boosts some action with marginal results that only gets used once or twice every event.
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