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  1. #241
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sagagemini View Post
    So much potential on screwing rare/ex items lol.
    I hope SE balance things right.
    Just made a post about that
    http://forum.square-enix.com/ffxiv/t...579#post604579
    (0)

  2. #242
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sagagemini View Post
    So much potential on screwing rare/ex items lol.
    I hope SE balance things right.
    I think it's balanced as is. It's rare and difficult to get a gear melded with more than 2 materia, let alone 4. If someone accomplishes that on a piece of equipment they like, than yeah, I think it deserves to be a bit more powerful than the rare/ex items the game offers.
    (0)

  3. #243
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Denmo View Post
    I think it's balanced as is. It's rare and difficult to get a gear melded with more than 2 materia, let alone 4. If someone accomplishes that on a piece of equipment they like, than yeah, I think it deserves to be a bit more powerful than the rare/ex items the game offers.
    Problem is that most rare/ex are worse if compared to an item with only 2 materias attached to it.
    Dungeon drops became obsolete after the release of the materia system.

    I don't think it is balanced as it is, but i believe it can and will be better.


    @Rydin
    I like your ideas! That way materia system would improve so much.
    That's what i'm hoping for.
    (0)

  4. #244
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    (1)

  5. #245
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Molly_Millions View Post
    oh the irony, I can taste it.
    (0)
    http://mercsxiv.enjin.com/home

  6. #246
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    The topic was dead 6 months before this thread was made. Yep I added to it, but we should let it die.
    (1)

  7. #247
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Dragon View Post
    If it really was an abuse of game mechanics, then why did the dev team exacerbate the issue even more by releasing gear sets no one would ever wear otherwise due to their counterintuitive stats (Hecatomb being a prime example)?
    Because the dev team on XI sux. Ninja was never supposed to tank but they exacerbated that as well. Instead of fixing the Ninja to do what it was intended they just gave up and let the community become self destructive as they were afraid to lose us if they tampered with what we were doing to make things work at the time. Instead of making the content easier they kept it insanely hard to the point where we had to abuse game mechanics and borderline cheat just to complete it. It's called balancing and I would like for XIV to know the word well.
    (1)

  8. #248
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sortis View Post
    Instead of making the content easier they kept it insanely hard to the point where we had to abuse game mechanics and borderline cheat just to complete it. It's called balancing and I would like for XIV to know the word well.
    Actually you have it the other way around, they had to make things stupidly difficult in a straightforward fashion because people abused broken game mechanics that they didn't bother to fix when they were repeatedly pointed out back in 04/05. Now they don't have the staff to do anything about it, shot themselves in the foot much? I do blame Tanaka for letting it get out of hand due to his teams lazyness, but I also blame players because lets face it were notorious for seeking out things that give us advantages even at the cost of challenge just for the sake of profit.

    NIN was a prime example of this actually, because broken defensive mechanics worked against a PLD when it came to holding hate and taking damage. The fact NIN had the same hate grabbing abilities as PLD, didn't lose hate from losing shadows (although was fixed later on), and totally negate damage by Utsusemi / high evasion let things become easy-mode on alot of endgame activities because alot of players like profit with the least amount of effort. Although I couldn't blame them in some cases the drop rates were abysmal in XI and lots of players went to easy-mode to speed up kills just so they could move onto other things.

    As for the gear-swapping, that's a big HELL NO for me. Min/Maxing one set of gear per job/situation is more than enough for me. I'd rather not have to spend endless hours toiling for one piece of gear, that minorly boosts some action with marginal results that only gets used once or twice every event.
    (4)
    Last edited by SwordCoheir; 03-24-2012 at 03:49 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #249
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    FFXIV will be fine without it. Was only done so much in ffxi because it was necessary to perform at peek. Lets have that peek be without gear swapping this time. If anything ask for more elemental influenced gameplay like changing your attacks to fire or earth based etc. or skillchains. Fill up those thinking holes with less routine strategy that doesn't waste as many resources as gearswap. Also, blinking sucks.
    (0)
    Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.

  10. #250
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by SwordCoheir View Post
    Actually you have it the other way around, they had to make things stupidly difficult in a straightforward fashion because people abused broken game mechanics that they didn't bother to fix when they were repeatedly pointed out back in 04/05. Now they don't have the staff to do anything about it, shot themselves in the foot much? I do blame Tanaka for letting it get out of hand due to his teams lazyness, but I also blame players because lets face it were notorious for seeking out things that give us advantages even at the cost of challenge just for the sake of profit.

    NIN was a prime example of this actually, because broken defensive mechanics worked against a PLD when it came to holding hate and taking damage. The fact NIN had the same hate grabbing abilities as PLD, didn't lose hate from losing shadows (although was fixed later on), and totally negate damage by Utsusemi / high evasion let things become easy-mode on alot of endgame activities because alot of players like profit with the least amount of effort. Although I couldn't blame them in some cases the drop rates were abysmal in XI and lots of players went to easy-mode to speed up kills just so they could move onto other things.

    As for the gear-swapping, that's a big HELL NO for me. Min/Maxing one set of gear per job/situation is more than enough for me. I'd rather not have to spend endless hours toiling for one piece of gear, that minorly boosts some action with marginal results that only gets used once or twice every event.
    Agreed, although it matters not the reasons, one could argue both points very well. What matters is now that we have a good game here, we can't let them make the same mistakes, happy to have vocal players like yourself that "get it". /salute
    (2)

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