I wouldn't call wow's Deepholm exactly a dark depressing slog. And it was underground.
And most D&D games do the Underdark in a way that isn't dark and depressing to some degree, just usually dark..ish.

Not saying it can't be done, but most of the time underground zones are a chore to get through rather than something you look forward to imo.




I still wish the Azjol-Nerub underground zone in Wrath of the Lich King had actually happened. The Nerubian architecture we actually see in the two dungeons made from the remains of it was pretty cool.
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