i know it will get boring at some point. but wouldnt it be an option to keep jobs as they are when they are at a good spot? i mean you can change jobs at any point if you get bored and change back later in time.
i know it will get boring at some point. but wouldnt it be an option to keep jobs as they are when they are at a good spot? i mean you can change jobs at any point if you get bored and change back later in time.
I'm of the same mind, but sadly most people, and especially developpers, tend to think that continous change is necessary, even if negative.
This should be what other jobs are for, in addition to providing a range of playstyles so everyone can find something that really clicks with them.
Instead every time they take all identity and/or complexity away we get told to "stop, complaining, there's 18 other jobs to choose from".
That should have been the basic concept of Jobs but like most MMOs, the developers working on the classes/jobs cannot decide where the Job wants to go. I know it is difficult to develop a game's class/job combat but the basic start should be settling with a gameplay path and focus on improving on it should have been more of the focus with class/job development over complete rework each expansion.
MCH, as a example and speaking as someone who main MCH since its release in 3.0, has been the obvious sign that the developers are having difficulty settling on the gameplay path and focus on improving given set gameplay path. However, it is probably the only Job in 6.0 that settled with the chosen gameplay path since they only focus on adding more things for MCH from its gameplay in 5.0.
A lot of jobs did not need any gameplay changes from their release and only needed to simply have things added on their existing gameplay path without drastically changing their set gameplay style into something new. Focusing on improving what they have and using those improvements to fix the flaws.
It would have also been a proper way to show how WoL is mastering their Jobs more, even in ways the trainers never considered mastering the Jobs, overtime since the jobs would starting having less flaws from how it started out and more improvements compared to how it started out.
Last edited by EdwinLi; 08-15-2022 at 11:49 PM.
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