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  1. #11
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Aways is time to be worried when you see ''rework'' on any job.

    DRG is a complete job now and what is SE gonna do when a job feels complete? Yes, rework, cut the job skills and add ''new'' stuff in the next expansions, so you are going to experience a nice job again in something like 2-6 years.

    BLM is excluded from this because someone on the dev team really plays the job
    (4)

  2. #12
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,216
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah, heard its apparently something along the lines of nin changes, merge some skills and make some of its buffs easier to deloy.
    (0)

  3. #13
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by AluneTempest View Post
    Aways is time to be worried when you see ''rework'' on any job.

    DRG is a complete job now and what is SE gonna do when a job feels complete? Yes, rework, cut the job skills and add ''new'' stuff in the next expansions, so you are going to experience a nice job again in something like 2-6 years.

    BLM is excluded from this because someone on the dev team really plays the job
    I've seen this sentiment fly around. Is it just me, or is it not absolutely insane to neuter a job so it feels incomplete and can be expanded upon while at the very start of a new expansion? After the players have already experienced a complete job they're satisfied with and happy to be playing?

    Who in their right mind thinks it's cool to just castrate a class and be like "oh if you enjoyed it, you might again in about 2 years."?
    (11)

  4. #14
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tetsujin View Post
    Who in their right mind thinks it's cool to just castrate a class and be like "oh if you enjoyed it, you might again in about 2 years."?
    New Summoner "mains"
    (11)

  5. #15
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    sounds like im getting one of the things that I wanted, a GCD jump
    (2)

  6. #16
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Selvokaz View Post
    sounds like im getting one of the things that I wanted, a GCD jump
    What about the stated "reducing button bloat" mission gives you this impression?
    (1)

  7. #17
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Selvokaz View Post
    sounds like im getting one of the things that I wanted, a GCD jump
    May I ask why? I played DRG from 2.0 to 4.0, never thought about getting a GDC jump so I'd like to know why this is something some people wish for. Is it just to reduce weaving?
    (2)

  8. #18
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tetsujin View Post
    May I ask why? I played DRG from 2.0 to 4.0, never thought about getting a GDC jump so I'd like to know why this is something some people wish for. Is it just to reduce weaving?
    I say it is more of a Jump obsession.

    Cannot call yourself a Dragoon in FF series without having a Jump for every occasion.
    (1)

  9. #19
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tetsujin View Post
    though he says he would like to avoid changing what Dragoon has to do as much as possible... (etc)"
    That one part scares me the most. SE hasn't been killing it with job design and now they are going to "avoid changing it as much as possible", meaning they are going to change its core to some extent, hopefully not to my doom and gloom extent though.
    (2)

  10. #20
    Player
    NotEvilBen's Avatar
    Join Date
    Aug 2022
    Posts
    2
    Character
    Muln Malowen
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    I'm not terribly worried, but then I don't main drg. I use it as my best-in-role for melee dps (same with ast, actually) and I consider it and ast to be quite good but a bit flawed so I'm still cautiously optimistic about the rework.

    I think combining fang and claw/wheeling thrust is the low-hanging fruit here, though I'd be a bit sad to see it go because I actually think the 5-button rotation is the most fun part of the job.

    Personally I think the regular jump is redundant (if we wanted to return to our original spot we have elusive jump, right?) so I'd have no problem with every jump being a gap closer and just adding stacks to spineshatter dive. I think they'll try to do something of this sort just to reduce that redundancy. I really want them to make elusive jump go in whatever direction you're pressing so it can be yet another gap closer, but I doubt they want to touch that one. The tricky part of removing the regular jump or removing its return-to-start effect is that it requires changing how mirage dive works...but that may be exactly what they're after.

    Looking at the two things I have the most trouble with: trying to target and weave dragon sight is a bit of a pain with the short duration; unlike dnc you can't just hit it at the beginning of a dungeon and stop worrying about it. Given that drg already has a party-wide buff maybe they just cut it, though that seems drastic.

    The biggest thing that I have trouble with is that the whole gierskogul / mirage dive / nastrond thing seems a bit awkward the way it is, so if you're trying to find cuts to worry about I'd look there. If they consolidate jumps we might see mirage dive get removed entirely. Based on their design philosophy I'd be willing to bet they get rid of the Life of the Dragon gauge and make it a stacked buff with a generous time limit like they did with Berserk. But between cultural differences and just having a lot of people it can be pretty hard to predict exactly what they're going to do, which is why I'm not worrying about it ahead of time. It's interesting to ponder though, knowing that I have a high chance of being wrong.
    (0)

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