I'm hoping Thordan will follow suit at some point.
I'm hoping Thordan will follow suit at some point.
Me too. I mentioned as much in another thread. They told us originally they wouldn't be making 8 mans usable with Duty Support. But then they did the unexpected and revamped 8 man content to be solo instances and 4-man. And it's been received very well. I think Vishap will be received well, too, and feel like a challenge again. Thordan normal never felt like a challenge, so this is their opportunity to beef him up and make him feel like a real threat. I wouldn't be surprised if they circle back around to the other trials later, and they're just focusing on the expansion end and beginning points right now.
The MB makes sense as that's only ever in a major city. Did they specifically mention the bell somewhere?
This is way more than Doman Enclave.
Technically, it's part of Kugane.
If they didn't specifically mention retainer bells yet, it's possible that could show up. If it doesn't, enough feedback might see it added.
Since you have to complete 6.0 storyline before you can get an island I would assume that it has something to do near Thavnair since they did say it never snows but rains where it's located and the area/region is a tropical area.
The Mist is in La Noscea region and it does have tropical areas. But since you have to have the 6.0 storyline done and being that the region of Thavnair has islands it would make sense of it being related or associated with that. But again this is all hearsay as we don't know yet.I do find it's weird it's gated at all. But whatever.
Without a retainer bell and MB, and no tie in to the game, it is little more than doman enclave reconstruction for me.
Thavnair has red soil doesn't it? So it's far closer in soil colour and plant style to Eastern La Noscea - and Mist - than Thavnair.
Edit to add:
Mist:
Island:
Last edited by Krokov; 08-14-2022 at 01:21 PM.
I'm another one that was disappointed to see that it's locked behind completion of the 6.0 MSQ.
The island itself seems to have nothing to do with any of the places we visit in later portions of the MSQ. As others have said, it looks a lot more like La Noscea and places like Hullbreaker Isle than anything in Thavnair. I know there's a chain of islands that's been mentioned as being south of La Noscea (can't remember the name) and so I'm assuming it's one of those.
It seems more like it would have been a perfect reward for the Champion of Eorzea after completing the 2.0 MSQ. The choice of story behind how we get the island could have been anything. Players already advanced well beyond that part of the MSQ could have been given separate dialogue about how it was a reward long overdue just as there are other parts of the game where dialogue can change based on other progression.
What is wrong with giving lower level characters access to more new content beyond just the occasional new GATE at the Gold Saucer or a relaxing place to visit when they want a break from MSQ? No one should feel compelled to reach end game in a theme park, story based MMORPG. If someone wants to spend their time on their island, that's their choice of how they want to have fun.
Worried about free trial players straining instance server resources? Require an active subscription to the game for access. That's not difficult.
That's an awful lot of words to say the first 60 levels of free content isn't enough.How disappointing. I had assumed that they would be available at, oh say, 30 or 50. So I could take my friends who are new to the game and show them my IS. Or as an alternative activity for my 2 dozen alts. But no. The IS are locked behind a tall tall ladder of level 90 and Endwalker.
All of my Alts are 50+ and about half have completed Heavenward. And my friend started more recently and of their half dozen alts they only have a couple beyond Heavensward and one at Endwalker. [x]
So if you want a Garden Simulator or to build a settlement, try another game where you can do that from the beginning I guess.
And do I hear that the Steps of Faith is going to be a solo duty? Hardly Epic. But I guess the warrior or light can take down a two story tall Vishap solo with no problems. But it's just not going to be as fun as it was with 7 other folks. My preference would have been to make it a 24 or 30 player event rather than a solo one.
I play another game where I just did an epic event with 50 or 60 other folks that was originally released in 2015. They didn't solo duty that epic event and despite the fact that there were no Flying Mounts in the game in 2015, the event was still fun and relevant for players today most with flying mounts and some just gliding like back in the day. It's done several times a day, as are the other large map wide events from that expansion.
Sure, we could have more glamour dresser slots or we could just make the dresser hold all the glamour in the game, for the whole account - all the alts could get any glamour seen by any alt. That would be another way to go. It's not a new idea.
New jobs appear just a rung or two below the End Game. Why is this a thing? And why do Alts have to climb that ladder to unlock those jobs too? The next new jobs unlocks at level 90? or 80?
How soon before we see that the ladder is just too high to put all the new content at the top and that it's not a service to new players to dumb down all the rungs along the way? Could we please find new ways to make previous [ I'm not saying old here] content relevant for all players rather than putting all relevant content at the end of a long long climb? Anybody else bored with running only level 50 four man dungeons for moogle tomes for moogle treasure events? I didn't even bother. Despite the cut scenes, an 8 player was more fun that these 4 player replacements. And they could have been 24 or 30 player just as easily. Why was that not a thing?
Yep. More than one subject here. But they all seem related somehow.
I dunno. Saving a region vs. saving the world... saving that region while conflict still rages on elsewhere?It seems more like it would have been a perfect reward for the Champion of Eorzea after completing the 2.0 MSQ. The choice of story behind how we get the island could have been anything. Players already advanced well beyond that part of the MSQ could have been given separate dialogue about how it was a reward long overdue just as there are other parts of the game where dialogue can change based on other progression.
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