Quote Originally Posted by Ronduwil View Post
The truth is that no matter how hard a dungeon is, if you do it every single night, it's going to seem easy. Normal content is not intended to be consumed time and again for hours on end. It's one and done for most casuals. Endgame players mostly do them for the ludicrous rewards that facilitate their endgame content (Savage/Ultimate trials and raids). Those rewards don't exist to reward effort; they exist to entice hardcore players into running casual content with casuals. Unlike Blizzard, the SE team understands the difference between a social game and a meritocracy. I have yet to run a dungeon in this game that I didn't die on my first run through. Maybe you're a gaming prodigy who instinctively understands and responds to every mechanic before you're even aware that it exists, but as far as I'm concerned, the difficulty for dungeons and normal raids seems about right. I die a lot at first, and then I gradually get to a point where everything is second nature, and then I can queue in a healing role and laugh at the new players as I bring them back up. The fact that the content is easy enough to be cleared despite a few deaths in the group is what enables me to laugh through that experience. If you want to see the toxicity that's bred when content is designed to be as difficult as possible for as long as possible, go try out M+ in WoW. They've even built functionality into the game that facilitates gatekeeping so that you can keep out the "braindeads, lazies, and carpal tunnels," ensuring that they have as miserable an experience as possible.
Normal content is intended to be consumed hours on end. Well, I guess depending on your definition of hours on end, but the daily roullettes are intended to be done daily, by casuals or otherwise. If you play for any significant period of time, you will have multiple run throughs of every dungeon and should know most of them very well.

But even that doesnt account for most of thw dungeons being ridiculous easy even the first time. I mean, they are four man dungeons but you dont need four people to clear them. You dont even need four people for most wall pulls. And if you play warrior, you dont even need a healer, and barely need a dps. The dungeons are so easy, one semi decent player can carry a squad full of braindeads, and I think its working as intended.