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  1. #1
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    352
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    I've watched videos of Yoshi-P saying 1.0 graphics were so highly defined that it drained a lot of resources just to keep the world running. He said he downgraded the graphics significantly to make sure the game would run without significant lag, so the faded-out / downgraded look was definitely intentional.
    (10)

  2. #2
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ghost_of_Ebina View Post
    I've watched videos of Yoshi-P saying 1.0 graphics were so highly defined that it drained a lot of resources just to keep the world running. He said he downgraded the graphics significantly to make sure the game would run without significant lag, so the faded-out / downgraded look was definitely intentional.
    Crystal Tools was never meant for an MMO. As well as XIII holds up today, it just wasn't the right engine for XIV.

    And it had to run on the PS3...
    (6)

  3. #3
    Player
    Jagick's Avatar
    Join Date
    Aug 2021
    Posts
    236
    Character
    Jagick Valarius
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DiaDeem View Post
    It wasn't on consoles, and it was a struggle to run on PCs of the time. The game ran on Crystal Tools (FFXIII) and now runs on a modified version of the Luminous Engine (FFXV) and among other issues had trouble displaying large amounts of players on screen at the same time, but there were some really beautiful areas.

    If you ask me, I'm a bit in the middle. The Gate of Nald area looks way too dark and poorly lit in 1.0 if you ask me. Camp Riversmeet looks beautiful in 1.0 but Central Thanalan looks kinda flat, and could be because nothing is casting real shadows there. What 1.0 had was a rather amazing sense of scale, though that came with very repetitive looking areas and don't get me started with the copy-pasted corridors of the Black Shroud.

    I'm tempted to find a better place in Toto-Rak from 6.1 because it's clearly way prettier than what you normally see in the game right now, and more in line with what I expect for the 7.0 visual update.
    That makes sense. I guess I'm just more partial to darker areas and more saturated colors as a personal preference. I actually like how dark the Gate of Nald is but the Chamber of Rule is too dark to me.

    Quote Originally Posted by Ghost_of_Ebina View Post
    I've watched videos of Yoshi-P saying 1.0 graphics were so highly defined that it drained a lot of resources just to keep the world running. He said he downgraded the graphics significantly to make sure the game would run without significant lag, so the faded-out / downgraded look was definitely intentional.
    I thought the issue with 1.0's poor performance had to do with small items having way too many polygons than they actually needed? That and just poor coding and optimization in general. But I remember frequently seeing some meme about flower pots.
    (0)