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  1. #1
    Player
    TheElvenQueen's Avatar
    Join Date
    Jul 2022
    Posts
    30
    Character
    Elven Queen
    World
    Lich
    Main Class
    Goldsmith Lv 90
    Notice how the old game looked softer and more realistic, compared to the current game, the old version being more in the direction of wow?
    I think they should have changed it into something between wow/poe, everything having a unified theme.
    The current game is visually draining, it's cacophonic, too much fidelity, high contrast and glitter count is really straining on the eye and mind
    when they are trying to seperate these data flashbangs (in combat) and read the surrounding scenery.
    Again, less would have been more in this case too.

    I think they should allow modders to come up with their variations and different settings, and have a competition.
    Best ones make it into the game as supported setting options.
    Why would anyone care at SE? It's the players at the end of the day who have to look at it.
    (1)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,392
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    That realism came a cost though, with the high graphic fidelity meaning they had to cut corners elsewhere to attain it, which was to the detriment of the game as a whole (and really, that came down to the poor choice of game engine - Crystal Tools was very good at making realistic real-time cutscenes - a fully realized open world was a completely different barrel of moogles.).

    For instance, open areas were actually copypasted of the same landform with an occasional unique model like a tree or building, that became a landmark because they stood out - this was especially apparent in 1.0's Black Shroud.
    Different sections of a zone were actually seperated by long passageways that hid loading screens - you could tell it was loading in the next area because it noticably paused for a split second (and there were still actual loading screens too - between regions)
    Only a few character models were able to be shown on screen at once even in cutscenes - leading to ridiculous situations like the so-called 'parade' in Ul'dah's opening only having a handful of people watching it despite supposedly being a 'crowd',

    Really, everything was just empty and samey and dull.

    Screenshots and even videos unfortunately really don't show the full story, you had to have been there at the time, experiencing 1.0 in all it's laggy, ill-conceived and poorly optimized erstwhile splendour. ARR truly is the better game in every way.
    (3)
    Last edited by Enkidoh; 08-15-2022 at 06:14 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,769
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    I'm back! Time for more screenies!

    The Coerthas Post: Coerthas is a really interesting case because though many areas remained geographically the same, it's one of the zones with the most noticeable changes and I think the scope and beauty of the new Coerthas can sometimes go un-noticed, but let's see. I tried to match time of day for all of them.

    The Gates of Judgement
    1.0


    2.0


    ____

    Ishgard from the Steps of Faith - Both from beyond the Gates of Judgement
    1.0


    2.0


    ____

    Bridge Design - Used for The Gargoyle and Griffin's Crossings in 1.0 and updated for the Steps of Faith in 2.0
    1.0



    2.0



    ____

    The Vigils - Huge improvement imho

    The Stone Vigil:
    1.0


    2.0



    The Steel Vigil:
    1.0


    2.0



    The Dusk Vigil:
    1.0


    2.0


    ____


    Ishgard from the Stone Vigil
    1.0


    2.0



    That's it for now!
    (1)
    Last edited by DiaDeem; 10-18-2022 at 01:26 PM.

  4. #4
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,844
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    1.0 was a way better looking than it is now. It had huge city states compaired to small city states that we have now. I built my first pc just to play it and do the beta for it. Graphics to it was very pretty.
    (0)

  5. #5
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Hey if I'm not mistaken I think there is a direct remnant of 1.0 that is out of bounds, it was some weird house somewhere in a forest some guy found. That is all I remember when I was watching youtube videos of out of bounds secrets since I was curious what lay beyond the borders
    (0)
    Last edited by Kaliesto; 10-18-2022 at 02:30 PM.

  6. #6
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,769
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaliesto View Post
    Hey if I'm not mistaken I think there is a direct remnant of 1.0 that is out of bounds, it was some weird house somewhere in a forest some guy found. That is all I remember when I was watching youtube videos of out of bounds secrets since I was curious what lay beyond the borders
    Not to my knowledge.
    (1)

  7. #7
    Player
    vanaii's Avatar
    Join Date
    May 2022
    Location
    Ul'Dah
    Posts
    141
    Character
    Van Arn
    World
    Maduin
    Main Class
    Pugilist Lv 58
    A word of warning: 1.0 looks great in screenshots, but the instant you start exploring it all falls apart. 2.0 and onwards have so much more going on with the terrain it's not even fair to compare the two games.

    I look forward to seeing what the graphics enhancements will bring, but I don't think looking back to 1.0 is where to look.
    (2)

  8. #8
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,769
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by vanaii View Post
    A word of warning: 1.0 looks great in screenshots, but the instant you start exploring it all falls apart. 2.0 and onwards have so much more going on with the terrain it's not even fair to compare the two games.

    I look forward to seeing what the graphics enhancements will bring, but I don't think looking back to 1.0 is where to look.
    Coerthas was pretty, but all of it looked the same no matter where you were. I just enjoy looking at places at how they used to be and how they are now. Like an archeological site or something. I didn't make this thread as a "War of the Games" but just to have some fun looking at pictures.
    (1)

  9. #9
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    I've been watching a ton of speakers network's FF14 1.0 areas/concepts and I do honestly wish a few things would come back....


    - Larger areas
    - Settlement Defense, allowing for DoH/DoL & DoW/DoM to gain exp in an additional fate type
    - Travel Companion(s), allowing for an additional overworld NPC in addition to your Chocobo.
    - 'Open World Dungeons', which run FATEs, spawn special enemies, random objectives constantly for additional leveling/gameplay options
    - Aetherial Gates, allowing for quick transport around the map to specific hotspots, similar to Aethernet, but for overworld maps.

    https://www.youtube.com/watch?v=j48p...ZDqhGpJXX3pviN (speakers network videos)

    Additional ask, bring Battlecraft leves back... It gives you something to do on DPS when waiting for Dungeons outside of hunts only.
    (0)
    Last edited by EnigmaticDodo; 10-18-2022 at 05:10 PM.

  10. #10
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    628
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tlamila View Post
    I'd really, in general, to learn more 1.0 lore. It's kinda sad that we don't have a chance from the game itself, to know all that happened in 1.0.
    I remember looking up all the thaumaturges questline, for character building reasons, and it was soooo good, so much better than anything thaumaturges got in the current incarnation.
    Look up Waning of the Sixth Sun on youtube not sure if it'd get shut down if I post it here, so I won't.

    Quote Originally Posted by ReynTime View Post
    They could have kept the eerieness of the original Shroud without a labyrinthine design. Of course, they didn't even bother. After all, the Calamity was used as an excuse to downplay the importance of the elementals and brush woodsin aside.
    I like the idea of passive, building hate that happens in some areas - reminiscent of FFXI with tonberry and apkallu hate. I kinda miss that from 1.0, wish they'd kept it but I also understand why it was taken out.

    Quote Originally Posted by SilverObi View Post
    Right there with ya! Despite the mechanical difficulty it made it feel like an actual Lost Woods situation which upped the immersion. More unpopular opinion? It wasn't that awful to navigate but then again it was just a bigger Yhoator/Yuhtunga Jungle
    Don't bring up those cursed names.
    (1)

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