An open plot that might well end up taken by another owner who wants to relocate. Then that player's old plot goes through the same process.
At best ends up a delaying action in helping players without a house get one, and an unnecessary delay at that. At worst, it ends up a toy in the hands of bored rich players who will play relocation leapfrog to keep available plots of out of reach of those who don't have a house or helping RMT gain more control over prime plot locations.
Someone who already owns a house has no need for priority over someone who doesn't. Both can enter the lottery and take their chances. It was one thing when in the past relocation delayed the availability of a house by only 24 hours at most. Now that delay could end up weeks depending on lottery timing and how long a relocation lottery period would last.
If you're thinking relocation would be instant like it was prior to 6.0, I can promise that won't happen. That would blow the gates wide open again on relocation RMT.
Except we already have instanced housing. Every bit of housing except the outdoor area is instanced.
What we're looking for SE to do is improve the instanced portion of the housing system by giving it more options. Larger apartments to choose from. Instanced estate plots that allow players to have an outdoor space to decorate in addition to the interior space but without that annoyingly small outdoor item limit.
Island Sanctuary won't be a reprieve because it only addresses one of the many reasons players have for wanting a house over an apartment (the desire for a personal outdoor space). It doesn't even address the desire for larger spaces to decorate because we're not going to be able to use furnishings on Island Sanctuary. Our customization is limited to the buildings placed and their appearance.
Players will get their sanctuary - but they're also still going to want a house. After all, if 7000+ other players on their server get to have both, then they should be able to have both as well.
SE needs to stop clinging to how they want players to engage with the housing system and start redesigning the system to better work with what players want from housing and how they engage with it.



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