This new lottery system is a joke, it is certainly better than before but having every single player be on the same level when it come to the lottery actually feels terrible.
Bidding against 150+ other people is a joke, .75% chance at best on just about any house.
Getting a house before you were click warring against like 20 other people, which means about 5% chance (given all players were equal).
The lack of effort/camping effectively increased real demand while real supply has not changed, in fact, real supply decreased with the locking of more wards to FC only.
I have a few ideas that may help remedy this issue and I will list them in the order of what I believe will work best.
- 1. There should be priority given to people just trying to move house location instead of leaving it wholly open.
If I move my house there will still be an open house for those people to bid on, effectively leaving real supply unchanged.
If someone wins who didn't have a house it further decreases the already constrained supply.
- 2. Limit the number of people who can actually bid on a house.
Locking it to 100 people would increase the odds of winning in nearly all cases.
This increase would more likely reward people who are dedicated to getting a house.
Would likely decrease real demand on a per house basis while still allowing plenty of people to engage with the system.
- 3. Limit the time-frame that players can bid.
Leaving it at 1 week means people who only slightly want a house can more easily bid.
This drives down the chances for players who would otherwise dedicate time to look and try for housing.
This change could lower real demand by allowing more dedicated players to log on daily for a chance at more frequent bids, leading to an elevated chance across larger time spans.