You're contradicting yourself. You state the lottery is better than what we had before then you go on to glorify the ways you feel the previous system is better than the lottery.
Real supply has not changed beyond the addition of Empyreum. Real supply includes plots already purchased.
What changes (and always has changed) is available supply.
So in other words, reserve plots for the already haves and screw the have nots.
I don't think so. SE needs to be making changes so that all players have access to houses instead of making changes to limit it to those who got lucky first.
So you want to hand the system back over to RMT to control as they move in with their bots to have the first 100 entries placed within minutes of the entry period starting?
Players desperate for a house probably won't blink an eye at buying entire service accounts with a house attached. They can always Fantasia the character and buy a name change.
It would do nothing to decrease real demand. It just sets more barriers in the way that make it difficult for players to access the system. Someone's already at work when the lottery entry period starts? Sucks to be them. They don't get a chance to have a house unless they buy from RMT.
Players who only slightly want a house don't need a week to bid. All they need is to be online at the right time and 2 minutes, same as the players who desperately want a house.
It still does nothing to lower real demand. The demand will still be there but SE will be left stuck with a lot of angry players who are being locked out of the system because they have real lives they can't reschedule for the sake of a game lottery.
*****
Stop with the stupid band-aid ideas that fix nothing and make things actually worse. Making it more difficult to get something doesn't reduce the demand for that something. It just means fewer are likely to get their demand met.
You know what would lower real demand? A system properly designed so that every player could get the house they want when they want it without having to worry about fighting over a spot with other players or going through RMT, and which offers no in-game advantages to the player.
Those who only want a house for the prestige of having something others can't get or want one simply to feel a sense of power and control by denying a house to others would no longer want one. Demand reduced.
Players only slightly interested in having a house wouldn't be thinking "I have to get one now because if I wait until I really want a house I might not be able to get one then". Instead they'd be free to wait until they really want the house. Demand reduced.
Remove workshops from houses. Demand reduced.
Remove gardening from houses. Demand reduced.
Remove the tier 3 FC actions from houses and put them on the GC QMs. Demand reduced.
Sorry that you're feeling just as frustrated with the system now as you were in the past.
You're right. The system blows. That's why we need to get SE to fix the real problem - supply. If every player could get what they want when they want it, there would be no need for lotteries, no need for placard camping, no need for demolition.



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