I loved all the quests that forced you to have an NPC follow you around on foot while getting stuck on everything making you backtrack so you don't lose them and have to start over.
/s
I loved all the quests that forced you to have an NPC follow you around on foot while getting stuck on everything making you backtrack so you don't lose them and have to start over.
/s
When it ended and I was released from the soul-crushing despair it caused me.
The music for the 1st & 2nd bosses in each EW dungeon.
I recently found out you can get the orchestrion roll for it in the lvl 90 maps or buy it off the MB, the orchestrion is called, On Blade's Edge
The best part of EW for me was the Urianger quest in Mare Lamentorum.
Our friend was on the same path once again to become a duplicitous confidant who works on his own little meta shenanigans due to some twist of fate. And this time we are there with him to steer him toward a better path and what I loved about it so much was that we had the option to show him how the same kinds of doubt and even the same weakness can take hold of us too and how he isn't alone with his feelings. I was thinking about what to answer him for a long time, because what would make or break option 3 would really be his reaction to it. And it was fantastic. He was genuinely shocked to see the Warrior of Light be just another human being, not merely an unreachable ideal who you can idolize but never truly be friends with.
I also loved the drinking scene in the Last Stand, not only was it funny but Y'shtola was strangely cordial there!
And the Thancred doorknocking scene was the best, I'm glad I chose it.

In Endwalker I loved Elpis and Ktisis Hyperboreia, especially with the Trust system. Tangentially, I really love the Trust/Duty Support system. It really nails the feeling of playing a Final Fantasy game.

Zone design. Theres alot of good, and bad, that came from endwalker. But the overall zone design was top tier and anyone who says otherwise would go directly to the bottom of my list of people to care about when it comes to opinions. Thavnair was colorful and bright, Garlamalds frozen tundra and destroyed city perfectly fit the wartorn nation aspect, Moon, while a bit empty, did at least make you focus REALLY hard at what was there, which was important, everything in old sharlyan felt really interesting, and elpis/ultima thul give even Amarout a hard race for my overall favorite zone in the game. Elpis perfectly hit that "garden of creation" feel with the different areas within feeling like it was actually a research and development area for the different sub-sections of creation magic, and Ultima thul hit it out of the park in the "graveyard of worlds" setting. Not to mention the really nice use of elevated ground and the color design of both being fantastic, the giant green pits and the deep reds and purples swirling on the outside of Thul was jawdropping first time seeing it.
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