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  1. #1
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Release a 16 person 4 hour long dungeon

    With tons of different nm's and a boss that takes 16 people 2 groups months to beat. put it in that ship in mor dhona


    with a story so epic no one skips it ever because it is lke cg heaven and the story makes you cream your pants
    (83)
    MAGIC MUSHY ROOMS

  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I have enough trouble finding 8 people for an hour ; ;

    Maybe if it was 'open ended' (can go with 17, 20, 30, whatever) so that if people disapear, or have to go, the rest can push on?
    (7)

  3. #3
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    at least it'll keep all those hard core guys localized in the dungeon most of the time.
    (16)

  4. #4
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Sounds like old FF crowd pleasing to me. I'm from that crowd, but it's not something I'd want. You don't need to bore people for a longer time, you just need to challenge them more in a shorter time.

    four hours of raiding is just too long, but having 16 people would be great. I'd love alliance content and hard/expert mode dungeons.
    (26)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  5. #5
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    i am up to alliance content, but 4h is to long >.<
    (11)

  6. #6
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    A 3 hour raid would be cool with multiple bosses, I watched a 3 hour one yesterday on SWTOR, looked mega fun. =o
    (1)

  7. #7
    Player

    Join Date
    Dec 2011
    Location
    Uldah
    Posts
    153
    No time restraints. Just make it HUGE. I am all for old WoW style dungeons, where it takes over 1.5 hours just to clear to the last boss, and then you wipe for a month on him. Make the entry level to mid bosses progressively harder and drop decent loots. The last guy on wins, drops guaranteed loots, but weeks of trying to beat him required!

    More difficulty, not lower drop rates and time sink.
    (13)

  8. #8
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    when they implement something to can divide your runs in different days. Forcing people to play 4 hours in a row, instead saving instance data and reseting it once a week is not a way. We neeed first a system like others MMO to can split your runs in differents days.

    Clear or Wipe is not a good dungeon system in 2012, i think we need more challenge dungeons, where you can "save" your instance and try it again the next day from where you left it.
    (10)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JakeRoon View Post
    at least it'll keep all those hard core guys localized in the dungeon most of the time.
    Oooooo lets hope Dalamald lands there .. >.>

    What I would like to see is instanced content that you can do a bit at a time over a week before it resets (WoW raids says hello)

    No time limits other than a reset every week.
    (6)

  10. #10
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    I'd rather see open world alliance content such as both roaming and force spawned bosses, alliance primal style boss fights, limbus style raids etc.

    I for one is sick to death of WoW style raid grinds, and I don't think it would fit in XIV very well, rather I'd want them to keep dungeons/instances short, intense, sweet and epic.
    (1)
    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

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