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  1. #1
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaedan View Post
    Well, there has to be a deterrent for dying (otherwise you can just zerg content), so what do you suggest? The current penalty is not enough to discourage zerging content and using death to save Anima.

    It doesn't help if you shoot down options and don't add an alternative yourself.
    Did you play FFXI? Do you honestly think it was the exp loss that made people want to stay alive during events?

    Picture a hard guildleve, a 30min event:

    Assuming they make it so the boss regens to full HP after wipes, and using Yoshida's death penalties, how many wipes do you think the party can take before the event ends in failure? (which could mean not being able to try the boss again for the day or the week) .

    Whenever you wipe, you either use Raise III on everyone (which makes you waste a lot of time, as the cooldown is supposed to be high) or you use lower Raises on everyone, and although you save time, your following attempts at the boss will have you in worse conditions than at the start (due to the stat debuff).

    The suggested changes are enough penalties for endgame events, especially if they're timed like in FFXI.

    Also, what made zombie-ing possible was being able to have mid-combat recovery. Make Raise either unusable during combat or make it have a 200% MP cost and cast time during battle, and there will be no throwing bodies at events. No Return while the party is engaged in a boss battle, either.

    The deterrent to bullshitting events should be making events can't be done that way. There's no need to piss everyone off to accomplish that.
    (0)
    Last edited by solracht; 03-29-2011 at 03:34 PM.

  2. #2
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by solracht View Post
    Did you play FFXI? Do you honestly think it was the exp loss that made people want to stay alive during events?

    Picture a hard guildleve, a 30min event:

    Assuming they make it so the boss regens to full HP after wipes, and using Yoshida's death penalties, how many wipes do you think the party can take before the event ends in failure? (which could mean not being able to try the boss again for the day or the week) .

    Whenever you wipe, you either use Raise III on everyone (which makes you waste a lot of time, as the cooldown is supposed to be high) or you use lower Raises on everyone, and although you save time, your following attempts at the boss will have you in worse conditions than at the start (due to the stat debuff).

    The suggested changes are enough penalties for endgame events, especially if they're timed like in FFXI.

    Also, what made zombie-ing possible was being able to have mid-combat recovery. Make Raise either unusable during combat or make it have a 200% MP cost and cast time during battle, and there will be no throwing bodies at events. No Return while the party is engaged in a boss battle, either.

    The deterrent to bullshitting events should be making events can't be done that way. There's no need to piss everyone off to accomplish that.
    ^also this
    (0)

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