Quote Originally Posted by Abriael View Post
Experience based "death penalties" are nothing else than a timesink. They don't add challenge, they don't add fun. They simply are a (quite antiquated) way to add more time to the grind.
No thanks, really.

Well, there has to be a deterrent for dying (otherwise you can just zerg content), so what do you suggest? The current penalty is not enough to discourage zerging content and using death to save Anima.

It doesn't help if you shoot down options and don't add an alternative yourself.