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  1. #21
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    An ogcd shield that can be deployed, or a way to make adlo insta
    (0)

  2. #22
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    As everyone else in the thread has said, they can’t go anywhere with any of the healers or tanks and most DPS. I won’t be shocked if we get 7 or 8 reworks next expansion bc so many jobs have hit the limit.
    the irony is that 4.0 showed a potential of where tanks could go. OT stances can literally change you tool kit, as shown by WAR. The concept behind pressing one button and instantly, some (or all) of your gcds and ogcds change effects without having to add more button bloat is a something I am sure they will revisit in the future. They are already doing with actions that cannot be placed on the hotbar and that concept has been in the game since 2.0 but only recently they are going all in on it. This concept could have been applied to all jobs. Healers used to have cleric stance so it has been done before.

    Imo SCH was a missed opportunity to pair with AST as a "dual-healer". Eos could have been Diurnal and Selene could have ben Noct. Seraph just fuses the two like Neutral. SCH could have swapped stances by just casting the apt faerie and AST could have just put stance swapping on a 10 sec recast mid fight.

    Though this would require innovative gameplay design but that no longer seems to be the case for the devs with EW being the second expansion where they played extremely safe.
    (2)

  3. #23
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Who knows. SE is rather clueless when it comes to SCH. At least with WHM and SGE, you have abilities like the Misery and Toxikon which reward them job for healing (they really need to expand on this) SCH doesn't even have that. It's just a jumbled mess. I mean, how are they going to even reward SCH for doing it's job? DoTs? Unlikely. More DPS abilities? Like what?

    It's a real shame. I liked the job when I started in 4.x. It's a shell of it's former self.
    (0)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,943
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I’d prefer more interaction with fae gauge & fae related abilities. Rework or remove the entire AF-

    But wait… who am I to hope for a good direction for SCH when they can’t even design WHM—the most popular & simplest healer—properly? Seems like fat wishes to me
    (2)
    Last edited by Rein_eon_Osborne; 08-05-2022 at 01:16 PM.

  5. #25
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by currentlemon View Post
    Who knows. SE is rather clueless when it comes to SCH. At least with WHM and SGE, you have abilities like the Misery and Toxikon which reward them job for healing (they really need to expand on this) SCH doesn't even have that. It's just a jumbled mess. I mean, how are they going to even reward SCH for doing it's job? DoTs? Unlikely. More DPS abilities? Like what?

    It's a real shame. I liked the job when I started in 4.x. It's a shell of it's former self.
    Sage is not rewarded for healing. It's rewarded for pre shielding trash pulls. The acquisition of addersting for Toxicon is a dps loss most of the time.
    (2)

  6. #26
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Sage is not rewarded for healing. It's rewarded for pre shielding trash pulls. The acquisition of addersting for Toxicon is a dps loss most of the time.
    I guess you could argue mana refund and the potency of its addersgall skills encourages SGE to not sit on healing like SCH does but that’s kinda a seperate situation
    (0)

  7. #27
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean isn’t that roughly the same thing, if you have a group specifically design to go “yep that content feels right it no that content feels wrong” but you can be too good a healer to be allowed to have that role isn’t that full admittance they don’t value the opinions of any healer with lord skill than a cure 1 mage
    Well, anybody who is raid level healer can trivialize any dungeon. They have to set it up for lower skilled healers to deal with, so they couldn't exactly have that healer do that. But I bet that healer is still on the EX, Savage, Alliance Raid, and Ultimate testing teams.
    (0)

  8. #28
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Well, anybody who is raid level healer can trivialize any dungeon. They have to set it up for lower skilled healers to deal with, so they couldn't exactly have that healer do that. But I bet that healer is still on the EX, Savage, Alliance Raid, and Ultimate testing teams.
    You don't need to be a savage raider to trivialize any dungeon as a healer. Healers are trivial by design.
    (8)

  9. #29
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SargeTheSeagull View Post
    As everyone else in the thread has said, they can’t go anywhere with any of the healers or tanks and most DPS. I won’t be shocked if we get 7 or 8 reworks next expansion bc so many jobs have hit the limit.
    Thats because they've backed themselves into a corner with the over focus on baance, simplicity and accessibility, they cut off so many options to branch the jobs out but instead have shoved the all into a tiny corner and left them nowhere to go..

    it's the same with all the roles. and its a result of increasingly shallow design choices, because any form of depth or complexity is seen as too difficult. the onlything that matters is dps. debuffs and buffs are a joke, resources are a joke, emnity is a joke, mitigation is largely a joke. outside a very small% of content. everything is designed to be far to forgiving, oh i missed rampart for that tank buster. oh well doesnt matter, 1 heal and whatever regen effect will still heal me up before the next chunk of damage.

    so many iconic elements of final fantasy games dont exist in XIV which is strange given t hat yoshi is trying to pull in players from all the single player games,,, but the game lacks any of the elements that make the single player games fun and interestig, interesting buffs and debuffs, the elemental wheel, diverse jobs and roles, diverse monsters that require diverse stategies to beat. this boss hits hard but hits slow.. this boss is evasive as hell need to blind him, this boss boss is super fast lets slow him down.


    in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..

    all shallow and simple design choices that have pushed them into a corner and they have no where to go..
    (4)

  10. #30
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    Thats because they've backed themselves into a corner with the over focus on baance, simplicity and accessibility, they cut off so many options to branch the jobs out but instead have shoved the all into a tiny corner and left them nowhere to go..

    it's the same with all the roles. and its a result of increasingly shallow design choices, because any form of depth or complexity is seen as too difficult. the onlything that matters is dps. debuffs and buffs are a joke, resources are a joke, emnity is a joke, mitigation is largely a joke. outside a very small% of content. everything is designed to be far to forgiving, oh i missed rampart for that tank buster. oh well doesnt matter, 1 heal and whatever regen effect will still heal me up before the next chunk of damage.

    so many iconic elements of final fantasy games dont exist in XIV which is strange given t hat yoshi is trying to pull in players from all the single player games,,, but the game lacks any of the elements that make the single player games fun and interestig, interesting buffs and debuffs, the elemental wheel, diverse jobs and roles, diverse monsters that require diverse stategies to beat. this boss hits hard but hits slow.. this boss is evasive as hell need to blind him, this boss boss is super fast lets slow him down.


    in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..

    all shallow and simple design choices that have pushed them into a corner and they have no where to go..
    Yeah I honestly have no idea where they will take any healer at this point, unless we go the divine seal route which will well and truly be the death of the role then square is going to end up stuck between the “we have to continue adding pointless healing buttons at every level” and “button bloat must be avoided at absolutely all costs”

    Tanks and DPS aren’t faring much better but at least the fact that they have a rotation makes them somewhat possible to expand on, like PLD’s rotation did not change at all this expansion but we got flashy lights when we used to get sword strikes so it feels better even when it’s not really, healers don’t even have that route to go down
    (0)

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