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  1. #1
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Load of bs. They know that they should have added damage buttons.
    Well, they knew that this was an option, and it didn't fit within their design constraints, which is the issue.

    They didn't know what they could add, under the constraints they put themselves under.

    And those constraints should be reevaluated, if it is blocking SCH (or any job) from getting new stuff.
    (4)

  2. #2
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    As everyone else in the thread has said, they can’t go anywhere with any of the healers or tanks and most DPS. I won’t be shocked if we get 7 or 8 reworks next expansion bc so many jobs have hit the limit.
    (1)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    As everyone else in the thread has said, they can’t go anywhere with any of the healers or tanks and most DPS. I won’t be shocked if we get 7 or 8 reworks next expansion bc so many jobs have hit the limit.
    the irony is that 4.0 showed a potential of where tanks could go. OT stances can literally change you tool kit, as shown by WAR. The concept behind pressing one button and instantly, some (or all) of your gcds and ogcds change effects without having to add more button bloat is a something I am sure they will revisit in the future. They are already doing with actions that cannot be placed on the hotbar and that concept has been in the game since 2.0 but only recently they are going all in on it. This concept could have been applied to all jobs. Healers used to have cleric stance so it has been done before.

    Imo SCH was a missed opportunity to pair with AST as a "dual-healer". Eos could have been Diurnal and Selene could have ben Noct. Seraph just fuses the two like Neutral. SCH could have swapped stances by just casting the apt faerie and AST could have just put stance swapping on a 10 sec recast mid fight.

    Though this would require innovative gameplay design but that no longer seems to be the case for the devs with EW being the second expansion where they played extremely safe.
    (2)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SargeTheSeagull View Post
    As everyone else in the thread has said, they can’t go anywhere with any of the healers or tanks and most DPS. I won’t be shocked if we get 7 or 8 reworks next expansion bc so many jobs have hit the limit.
    Thats because they've backed themselves into a corner with the over focus on baance, simplicity and accessibility, they cut off so many options to branch the jobs out but instead have shoved the all into a tiny corner and left them nowhere to go..

    it's the same with all the roles. and its a result of increasingly shallow design choices, because any form of depth or complexity is seen as too difficult. the onlything that matters is dps. debuffs and buffs are a joke, resources are a joke, emnity is a joke, mitigation is largely a joke. outside a very small% of content. everything is designed to be far to forgiving, oh i missed rampart for that tank buster. oh well doesnt matter, 1 heal and whatever regen effect will still heal me up before the next chunk of damage.

    so many iconic elements of final fantasy games dont exist in XIV which is strange given t hat yoshi is trying to pull in players from all the single player games,,, but the game lacks any of the elements that make the single player games fun and interestig, interesting buffs and debuffs, the elemental wheel, diverse jobs and roles, diverse monsters that require diverse stategies to beat. this boss hits hard but hits slow.. this boss is evasive as hell need to blind him, this boss boss is super fast lets slow him down.


    in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..

    all shallow and simple design choices that have pushed them into a corner and they have no where to go..
    (4)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    Thats because they've backed themselves into a corner with the over focus on baance, simplicity and accessibility, they cut off so many options to branch the jobs out but instead have shoved the all into a tiny corner and left them nowhere to go..

    it's the same with all the roles. and its a result of increasingly shallow design choices, because any form of depth or complexity is seen as too difficult. the onlything that matters is dps. debuffs and buffs are a joke, resources are a joke, emnity is a joke, mitigation is largely a joke. outside a very small% of content. everything is designed to be far to forgiving, oh i missed rampart for that tank buster. oh well doesnt matter, 1 heal and whatever regen effect will still heal me up before the next chunk of damage.

    so many iconic elements of final fantasy games dont exist in XIV which is strange given t hat yoshi is trying to pull in players from all the single player games,,, but the game lacks any of the elements that make the single player games fun and interestig, interesting buffs and debuffs, the elemental wheel, diverse jobs and roles, diverse monsters that require diverse stategies to beat. this boss hits hard but hits slow.. this boss is evasive as hell need to blind him, this boss boss is super fast lets slow him down.


    in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..

    all shallow and simple design choices that have pushed them into a corner and they have no where to go..
    Yeah I honestly have no idea where they will take any healer at this point, unless we go the divine seal route which will well and truly be the death of the role then square is going to end up stuck between the “we have to continue adding pointless healing buttons at every level” and “button bloat must be avoided at absolutely all costs”

    Tanks and DPS aren’t faring much better but at least the fact that they have a rotation makes them somewhat possible to expand on, like PLD’s rotation did not change at all this expansion but we got flashy lights when we used to get sword strikes so it feels better even when it’s not really, healers don’t even have that route to go down
    (0)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dzian View Post
    Thats because they've backed themselves into a corner with the over focus on baance, simplicity and accessibility, they cut off so many options to branch the jobs out but instead have shoved the all into a tiny corner and left them nowhere to go..

    it's the same with all the roles. and its a result of increasingly shallow design choices, because any form of depth or complexity is seen as too difficult. the onlything that matters is dps. debuffs and buffs are a joke, resources are a joke, emnity is a joke, mitigation is largely a joke. outside a very small% of content. everything is designed to be far to forgiving, oh i missed rampart for that tank buster. oh well doesnt matter, 1 heal and whatever regen effect will still heal me up before the next chunk of damage.

    so many iconic elements of final fantasy games dont exist in XIV which is strange given t hat yoshi is trying to pull in players from all the single player games,,, but the game lacks any of the elements that make the single player games fun and interestig, interesting buffs and debuffs, the elemental wheel, diverse jobs and roles, diverse monsters that require diverse stategies to beat. this boss hits hard but hits slow.. this boss is evasive as hell need to blind him, this boss boss is super fast lets slow him down.


    in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..

    all shallow and simple design choices that have pushed them into a corner and they have no where to go..
    It's the 'ol Mcdonalds business strategy:Try to attract as many customers as possible. Make it as cheap, simple and accessible as possible, even at the cost of the product.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dzian View Post
    in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..
    Nothing is more indicative of this that the 24 man bosses. They're nothing but HP sponges anymore. Aglaia is the worst offender. Literally nothing in there hits hard.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Nothing is more indicative of this that the 24 man bosses. They're nothing but HP sponges anymore. Aglaia is the worst offender. Literally nothing in there hits hard.
    I swear you have to get hit by like 16 of thals balls to actually get killed by them they do so little damage

    I would be interested to see how current people handle crystal tower properly synced, glasya labalos actually required pretty precise timing and coordination from all three alliances, these days alliances are nothing but an annoyance restricting your ability to target other people
    (0)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by SargeTheSeagull View Post
    As everyone else in the thread has said, they can’t go anywhere with any of the healers or tanks and most DPS. I won’t be shocked if we get 7 or 8 reworks next expansion bc so many jobs have hit the limit.
    I was thinking the same thing. Apart from probably getting extra charges on abilities and upgrades to skills, they're pretty limited with what they can add if they don't want to mess with a job's general rotation. RDM will probably get another combo finisher, DRK gets another oGCD or its own Primal Rend, SAM more oGCDs or a combo off Ogi Namikiri, etc... And that'll require cutting other buttons out or being clever with having them transform.
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Irenia View Post
    Well, they knew that this was an option, and it didn't fit within their design constraints, which is the issue.

    They didn't know what they could add, under the constraints they put themselves under.

    And those constraints should be reevaluated, if it is blocking SCH (or any job) from getting new stuff.
    This is kinda where I sit and go, okay if you are legit running into job problems where you added a random buff because you had nothing else to give it 1 expansion after the grand healer rework doesn’t that strongly indicate that healers are not going in the direction you want them to

    I love expedience I’m glad they did something other than just “here’s another giant potency heal you don’t need” but it speaks to a greater problem if it is diets because they have no ideas left
    (2)