
Originally Posted by
Dzian
Thats because they've backed themselves into a corner with the over focus on baance, simplicity and accessibility, they cut off so many options to branch the jobs out but instead have shoved the all into a tiny corner and left them nowhere to go..
it's the same with all the roles. and its a result of increasingly shallow design choices, because any form of depth or complexity is seen as too difficult. the onlything that matters is dps. debuffs and buffs are a joke, resources are a joke, emnity is a joke, mitigation is largely a joke. outside a very small% of content. everything is designed to be far to forgiving, oh i missed rampart for that tank buster. oh well doesnt matter, 1 heal and whatever regen effect will still heal me up before the next chunk of damage.
so many iconic elements of final fantasy games dont exist in XIV which is strange given t hat yoshi is trying to pull in players from all the single player games,,, but the game lacks any of the elements that make the single player games fun and interestig, interesting buffs and debuffs, the elemental wheel, diverse jobs and roles, diverse monsters that require diverse stategies to beat. this boss hits hard but hits slow.. this boss is evasive as hell need to blind him, this boss boss is super fast lets slow him down.
in XIV a level 90 super GOD has the exact same defence and armour and resistances as a level 1 lady bug.. the only difference is how much hp they have.. and all those iconic elements dont exist so players of the single layer games come in see how shallow it really is and get bored..
all shallow and simple design choices that have pushed them into a corner and they have no where to go..