
Originally Posted by
Striker44
My take is the main difference is how you proceed as a developer. When people say they're really enjoying something, even though it would be nice to know more specifics, it's passable to simply translate that as "the approach we're using right now is working, keep doing more of the same." When someone just says something is "bad" on the other hand, without specifying what, it's a lot more difficult to make changes. Knowing "everything is likely good" is much more informative than "something is not good, but who knows what or why."
I see the issue as less a community "allergic to criticism" (the multiple threads providing specific, constructive criticism on things like certain races, for example, show a community completely accepting of criticism), and more taking issue with people who directly insult and attack the dev team while proclaiming themselves the all-knowing arbiters of what is "good" or "bad," and frequently it ultimately boils down to "the devs wrote a different story than I wanted them to write, so I'm going to call it bad."
And for every person who seems to get on people's cases for disliking something about EW, I can likely equally point to another person who seems unable to accept that many people enjoy it.
This is also a great point. The data points at the moment, though, show that the current expansion is their most successful. The opening and patch-release peaks have seen the largest playerbase yet, and even the between-patch troughs are still significantly higher in terms of active players than similar troughs in any past expansion. Taking specific critiques under advisement is useful, but completely altering your approach when the overall feedback is overwhelmingly positive is generally a terrible strategy.