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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Katish View Post
    This was to remove button bloat and make way for new skills that are more unique to what they contribute...I removed skills that do the same job basically. A sort of future proofing...this ironically also makes it easier on controllers.

    I do understand that, that is why this would be a rework and not just a normal change.

    See above.

    Only classes with procs are whm and ast. The only proc class that would really need to pay attention would be the whm, ast does have the prock in its cards but it would use it less due to have macroarcana would function.


    Unfortunately the game already sees AST and SCH as utility I would be acting to improve that but give them a window they can damage, same with SCH which would be during a burst phase. Also, that skill is not a requirement for the AST to achieve their damage the example provided is just what they can do...the damage provided would be solely your party members and be useful when you need to mitigate and stop doing damage, the damage buff to the party would make up the AST's damage. CU can still be canceled if need be it just gives the AST more options. I will review if you any suggestions. =]
    I'm not objecting to any healer having utility skills, I'm objecting to a job being overloaded with utility skills as you propose with AST , not to mention with some skills that are redundant and could potentially be used for griefing - i.e. the one that is similar to rescue. Sorry, when I look at the skill list I just don't find it very interesting, I find the PVP changes work far better and somehow each healer has its own identity with far less skills. Plus, to be honest, I don't see any benefit from changing skill names, I would find it more annoying than anything to have to re-learn all 4 healer names (again- that's just me- and doesn't mean that your names aren't good- I HATED the sage names- but I got used to them)
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  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I'm not objecting to any healer having utility skills, I'm objecting to a job being overloaded with utility skills as you propose with AST , not to mention with some skills that are redundant and could potentially be used for griefing - i.e. the one that is similar to rescue. Sorry, when I look at the skill list I just don't find it very interesting, I find the PVP changes work far better and somehow each healer has its own identity with far less skills. Plus, to be honest, I don't see any benefit from changing skill names, I would find it more annoying than anything to have to re-learn all 4 healer names (again- that's just me- and doesn't mean that your names aren't good- I HATED the sage names- but I got used to them)
    And that is fair in terms of utility but the utility added is to reward the self also extra damage, there is little griefing, it would play similar to bard. The utility skills would be used once and then refreshed under macroarcana similar to how bard refreshes their DoT with one skill, the only time needed to push that button would be when it is needed, or if you wanted to combo into its finisher. Some skill would be required, yes, but I think it would make the class much more interesting imho. And as for pvp, I think it's more interesting because there are less redundant skills which was the purpose of sizing down.
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    Last edited by Katish; 07-28-2022 at 06:55 AM.

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Katish View Post
    And that is fair in terms of utility but the utility added is to reward the self also extra damage, there is little griefing, it would play similar to bard. The utility skills would be used once and then refreshed under macroarcana similar to how bard refreshes their DoT with one skill, the only time needed to push that button would be when it is needed, or if you wanted to combo into its finisher. Some skill would be required, yes, but I think it would make the class much more interesting imho. And as for pvp, I think it's more interesting because there are less redundant skills which was the purpose of sizing down.
    1- Personally, I am not at all a fan of bard design, for that reason I haven't levelled it. I would not want any similar design applied to AST.

    2- I still think that you misunderstood my comment regarding Celestial Conjuction which should be "Conjunction" - that is the precise skill that I see as being not only niche, also possibly becoming open to abuse AND if a dungeon was designed FOR it - it could be meta.
    3- I don't see a really more interesting rework
    4- PVP managed to not only reduce skill bloat but maintain useful skills and preserve unique identity among the healers. While there could be a good case for needing to have more or different skills in PVE than PVP, I don't see as engaging a mix of skills here.
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