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Thread: Akatsuki?

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  1. #1
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by IveraIvalice View Post
    i agree it could still be cool, but the lack of information on the summoner job is upsetting.
    as of now all we really know is what it cant do and theres no reassuring information
    if this is not clear enough i would like to request some information on the summoner job from the devs
    Agreed... thats the one video I'd want to see most...

    Would you be ok with Summoner having Ifrit knowing it would be a small piece of his power and you couldn't have some huge over the top summoning animation because MMO's work in real time?
    (1)

  2. #2
    Player
    IveraIvalice's Avatar
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    Ivera Ivalice
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Rydin View Post
    Agreed... thats the one video I'd want to see most...

    Would you be ok with Summoner having Ifrit knowing it would be a small piece of his power and you couldn't have some huge over the top summoning animation because MMO's work in real time?
    i would greatly prefer having a fraction of the primals power to summon as a summoner then for jobs with no summoning power to summon a primal. either way i wasnt expecting the animation because it would slow down gameplay and most people would skip it anyway i would imagine.
    and i am familiar with the real time rendering and the limitations of in game mechanics since i just got my degree in game development
    actually now that i think about it, i would even be ok with a smaller shadowy version of ifrit to summon or something like that, while the free company can summon the real one
    (0)

  3. #3
    Player
    Rydin's Avatar
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by IveraIvalice View Post
    i would greatly prefer having a fraction of the primals power to summon as a summoner then for jobs with no summoning power to summon a primal. either way i wasnt expecting the animation because it would slow down gameplay and most people would skip it anyway i would imagine.
    and i am familiar with the real time rendering and the limitations of in game mechanics since i just got my degree in game development
    actually now that i think about it, i would even be ok with a smaller shadowy version of ifrit to summon or something like that, while the free company can summon the real one
    Ok... here is one for you....

    As a summoner... does the Primal Fight with you but you can't control it (Like FFXII)
    Or fight with you and you can give it commands (FFX)
    or just pop off its big ability (FFVII) and leave
    (0)

  4. #4
    Player
    IveraIvalice's Avatar
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    Ivera Ivalice
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Rydin View Post
    Ok... here is one for you....

    As a summoner... does the Primal Fight with you but you can't control it (Like FFXII)
    Or fight with you and you can give it commands (FFX)
    or just pop off its big ability (FFVII) and leave
    1. i would imagine that since its an mmo, as a single summoner the FFVII way of a big attack and leave functionality wouldnt work because unless the summoner has many summons in his possesion a single attack might not kill the enemy and even if it did, it wouldnt be very enjoyable.

    2. i believe in FFX you only control the summon and you cease to control your main character which would be ok because it adds a second level of keeping your character in a safe spot while you control the summon, so i would imagine that would work pretty well.

    3. the FFXII (though i havent played all of that one) of summoning a primal (or fraction of the primal) and it attacks on its own would become boring if the player character himself does not have actions and abilities that he can do himself while the primal is attacking. that would also be very difficult to use because of the lack of control in a party, and very hard to balance on the dev side

    4. and the last one which you mentioned the funcionality on your second option which is like FFXI, where the PC does have abilities and actions that they can perform and control the primal at the same time. or at least the PCs actions are to control the primal but you are still in control of yourself and can attack along side it. would be easiest to implement, has the most control, and wont be too hard to balance.

    though farely close is the second option listed, because it allows exact control over the battle since you just focus on your primal control, and adds another element of keeping your PC in a safe spot, though this doesnt meet up to the 4th option as much because in this way it would be difficult to solo, if your in a dangerous area you would be unable to escape quickly and also when you get aggroed you wont be able to fight back.

    because of all this i think the fourth option is most suited for the mmo genre but option 2 is also good with a few things that would need to be worked out
    (0)
    Last edited by IveraIvalice; 03-23-2012 at 04:55 AM.

  5. #5
    Player
    Rydin's Avatar
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    Lancer Lv 50
    Quote Originally Posted by IveraIvalice View Post
    1. i would imagine that since its an mmo, as a single summoner the FFVII way of a big attack and leave functionality wouldnt work because unless the summoner has many summons in his possesion a single attack might not kill the enemy and even if it did, it wouldnt be very enjoyable.

    2. i believe in FFX you only control the summon and you cease to control your main character which would be ok because it adds a second level of keeping your character in a safe spot while you control the summon, so i would imagine that would work pretty well.

    3. the FFXII (though i havent played all of that one) of summoning a primal (or fraction of the primal) and it attacks on its own would become boring if the player character himself does not have actions and abilities that he can do himself while the primal is attacking. that would also be very difficult to use because of the lack of control in a party, and very hard to balance on the dev side

    4. and the last one which you mentioned the funcionality on your second option which is like FFXI, where the PC does have abilities and actions that they can perform and control the primal at the same time. or at least the PCs actions are to control the primal but you are still in control of yourself and can attack along side it. would be easiest to implement, has the most control, and wont be too hard to balance.

    though farely close is the second option listed, because it allows exact control over the battle since you just focus on your primal control, and adds another element of keeping your PC in a safe spot, though this doesnt meet up to the 4th option as much because in this way it would be difficult to solo, if your in a dangerous area you would be unable to escape quickly and also when you get aggroed you wont be able to fight back.

    because of all this i think the fourth option is most suited for the mmo genre but option 2 is also good with a few things that would need to be worked out
    That does seem like the most logical
    (0)