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  1. #161
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Again, the magic word is adaptation.

    If the person is open to listen, no matter in what lv you are in, things can get sorted out and the run can be a learning experience.

    But if the person is not open to learn, then just go for the end of it and move on with your life.

    To create expectations about others is a mistake (especialy when they don't act as you expect them to act). That leads to frustrations and painfull thoughts.
    We should play to have fun, not frustration.

    In an online game we always will deal with all types of people. Fortunately, in this game, not listeners are rare and this make us feel more confortable to talk, teach, learn and have fun together.

    So, since it's impossible to "curve everyone", we have just to adapt. If someone is far way our tolerance limit, then we just leave duty and move on with our life.
    To care less is a blessing
    (3)
    "Every soul you touch will remember your kindness" - TIA, G'raha

  2. #162
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bukachu View Post
    Might sound crazy, but you can make 3 friends (impossible challenge) and run with them if you're that concerned about other peoples skill level kekw
    This also might sound crazy but if you bothered to read (impossible challenge I know) I said that I played with friends so I don't have to play with low skilled players.
    (0)

  3. #163
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
    Posts
    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iustitia-sama View Post
    This also might sound crazy but if you bothered to read (impossible challenge I know) I said that I played with friends so I don't have to play with low skilled players.
    then there's no reason to be bothered about other peoples skill level innit
    (2)

  4. #164
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bukachu View Post
    then there's no reason to be bothered about other peoples skill level innit
    What a well though out reply huh, I'm bothered by it because my friends aren't online 24/7 and would like the possibility of having groups that don't sniff glue for a living.
    (2)

  5. #165
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bukachu View Post
    then there's no reason to be bothered about other peoples skill level innit
    Imagine wanting the game to be better for everyone instead of just yourself. God he'
    /she is so selfish for giving inputs, how dare.
    (4)

  6. #166
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Aurikai View Post
    Your assumption is people actually progress through relevant level dungeons as they level, which is most often not the case, it's entirely possible to level in mostly low level content where you won't use a majority of your tool kit. That's the fault of the game for trying to have low queue times.
    This is absolutely true. I can count on one hand the number of times I've tanked an 80+ dungeon even though I've been level 90 on PLD for months and do roulettes almost daily. The game thinks that just because I've done them all on a different role (DPS) it means I know what I'm doing when going in as a tank. I once got tossed into the late-game dungeon in Radz, can't recall the name, and had a horrific time tanking; especially the last boss. I did what I could but felt horrible for the group and was extremely embarrassed because I was projecting the attitude of the OP and many others here onto the party members, thinking they must be feeling what the OP's expressed. The worst thing is I couldn't do anything but put my shield up, move forward, do what I could, and hope I didn't get kicked.

    People automatically assume just because I'm level 90 and don't trip the "New Player" thing, that I've been tanking higher-level stuff forever, know every mechanic in and out, and know exactly when and where to use each skill for optimal effect. I'd love for there to be a requirement to directly queue and complete each dungeon separately on each role before adding it to the roulette for that role. At least I'd be able to say "This is my first time here" or "I'm inexperienced" without people thinking I'm trolling them.


    OP- You said earlier that you had to use all your healing kit to keep that guy alive. I have to ask, why are you upset that you had to heal when you queued as a healer? Why did you find that boring? From what I can tell, most people think healing's tedious and boring as it is now, yet you actually had to engage in healing this run. Wouldn't that be a good thing as opposed to spamming a DPS skill and tossing an occasional heal?
    (5)

  7. #167
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Stating the obvious:

    No one can control anyone but themselves. We can all scream into the void that people need to play a certain way but it's not up to us how someone else chooses to play. In reality, no one has the right to tell anyone how to play unless the other person is asking for advice.

    It ultimately comes down to if you don't want to play with anyone who has a chance of being "poor" in your eyes, then do what is in your control to improve your own experience so it's still enjoyable. Expecting threads like this to actually do anything productive is laughable because people are still going to play how they want.

    Worry about yourselves and what you can control.
    (6)

  8. #168
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    better players

    for those of us willing to put in the time to be a better player we will move on to better content and tougher boss.s for the rest of them they will stay where they are.
    (2)

  9. #169
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,611
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Iustitia-sama View Post
    I still think that skill based matchmaking is a good thing, as it means lower skilled players will have to learn how to play rather than getting carried, and if you don't want to learn to play then 30+ min dungeons are the consequences of your own actions.
    MMR is great for competitive play. This game has some level of competitive play, and it might make sense there.

    The remainder of the game (outside of PvP) is not competitive, and the measures one would require in order to determine 'skill' do not exist.

    I expect that your judgement of whether a player has 'learned how to play rather than getting carried' is fairly subjective. It's one of the problems that highly skilled video gamers have to live with in any MMO that does not cater exclusively to them. (Which is most MMOs. There isn't enough money to be made by catering exclusively to high-end combat skilled players. The All-PvP-All-the-Time MMOs probably come closest.)
    (3)

  10. #170
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iustitia-sama View Post
    To be honest sometimes using trusts is quicker than with actual players that don't know how to press buttons, but I only use them for the first time doing the dungeon if my friends aren't online. I still think that skill based matchmaking is a good thing, as it means lower skilled players will have to learn how to play rather than getting carried, and if you don't want to learn to play then 30+ min dungeons are the consequences of your own actions.
    Another thing is that mentors will actually have the job of mentoring as they will be put in lower skilled matchmaking, so they can, you know, actually mentor people. I don't mean in just mentor roulette, as long as you wear the crown you will have mentor matchmaking.
    Not gonna happen in this game though as it clearly caters to the casual market. Any sort of skill lockout based stuff or high end requirements for standard content is going against that target audience. Some people simply want to play the game their own way and they have the same right to do that as the high end crowd has to set parse requirements for savage and ultimate content. Can't expect people to play the way you want to outside of pre-mades.
    (2)

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