And one more thing I kind of felt like is needed, to give these 2 abilities some uniqueness/flavor/identity.
->Dark Missionary: reduces magic damage taken by 10%, and grants the Missionary buff to all party members.
->Missionary effect: dealing damage with any action heals you for 75 potency, lasting for 15 seconds.
->Heart of Light: reduces magic damage taken by 10%, and grants the Light buff to all party members.
->Light effect: grants a regeneration effect for 15 seconds, with a potency of 60.