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Results 11 to 20 of 22
  1. #11
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hezhi View Post
    What they need to give up on is the pretense that clipping was ever something they really cared about in the first place.
    Clipping is the reason this game can run on a potato. A very important aspect to have as it makes the game accessible for almost everyone. Collisions will make the game a lot heavier. And checking each piece to avoid clipping is a lot of work (and essentialy impossible to fully fix).

    But what i would like is the option for most gear to use use physics engines in which collisions are able to move the clothing. And hair can collide. It might need a lot more work per piece to make this (although for newer pieces this might become part of the standard workflow), but its something i would be willing to pay for to have. And as side effect this can also do a few more subtle details, as for example in windy areas, its very clear robes always just use the same animation. With proper physics you can make this more dynamic (and since it still only needs to rely on client side data, it would increase server load at all).

    The only downside with collisions and physics is that sometimes the gear might get some very strange angles (especialy when classes have fast and extreme movements), which then still needs clipping to happen in order to return it to the normal location.
    (0)

  2. #12
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    The majority of this game's hairstyles are ugly and out there. You can choose whatever
    (0)

  3. #13
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Theox View Post
    The majority of this game's hairstyles are ugly and out there. You can choose whatever
    Did I asked for ugly? I like more punk/anime crazy hairs
    (1)

  4. #14
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by magitekLuna View Post
    Did I asked for ugly? I like more punk/anime crazy hairs
    Literally almost everyone in this thread has an anime hairstyle. There are plenty in the game
    (0)

  5. #15
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by magitekLuna View Post
    lets hope we all be dead before this then
    Excuse me, they are EXPRESSING themselves! :^)
    (0)

  6. #16
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Theox View Post
    Literally almost everyone in this thread has an anime hairstyle. There are plenty in the game
    I wouldn't call this an anime hairstyle. This is what I used irl for two years. lmao
    (0)

  7. #17
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by magitekLuna View Post
    Did I asked for ugly? I like more punk/anime crazy hairs
    you dont know what is an anime hair then lol
    lets say some thing like the au ra hairs
    (1)

  8. #18
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    they can't even be arsed to do viera and hrothgar hair correctly
    (6)

  9. #19
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Denji View Post
    they can't even be arsed to do viera and hrothgar hair correctly
    sadly ye. it starting to be one more neglected part of the game. the character customization part. thing is they dont even need to make new hairs just start open for all the race hairs.
    (1)

  10. #20
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by UkcsAlias View Post
    Clipping is the reason this game can run on a potato. A very important aspect to have as it makes the game accessible for almost everyone. Collisions will make the game a lot heavier. And checking each piece to avoid clipping is a lot of work (and essentialy impossible to fully fix).

    But what i would like is the option for most gear to use use physics engines in which collisions are able to move the clothing. And hair can collide. It might need a lot more work per piece to make this (although for newer pieces this might become part of the standard workflow), but its something i would be willing to pay for to have. And as side effect this can also do a few more subtle details, as for example in windy areas, its very clear robes always just use the same animation. With proper physics you can make this more dynamic (and since it still only needs to rely on client side data, it would increase server load at all).

    The only downside with collisions and physics is that sometimes the gear might get some very strange angles (especialy when classes have fast and extreme movements), which then still needs clipping to happen in order to return it to the normal location.
    If they implemented Nvidias Hairworks , or AMDs Tress FX the game would run terribly having to render random amounts of players on screen at any time . At best they would have to limit the feature to be visible/enabled just for the player character only and even then it wouldn't stop clipping as hair physics is still limited to looking more like individual strands and not randomly flowing over random armour designs .

    That level of physics would be taxing enough in a single player game designed around a limited hair style and character outfit ( take AMDs tress FX and Tomb raider for example), and an almost impossible task for a game of this age to feature despite the massive performance hit it would cause
    (0)

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