Quote Originally Posted by ReynTime View Post
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When you have people often worried the kind of content they care about will be affected by content they don't care about taking time and manpower from the dev team it says a lot about the producer being directly responsible for tearing their own player community apart into clashing groups.
I am of the opinion that the player community isn't being torn apart into clashing groups because of massive changes in game content. Instead, one must consider the fact that the player community itself is changing ... there are more Western players, more combat-centric players, and that difference in the player community may be responsible for any 'clashing' one comes across.

This happens to every fanbase where the creators take dramatic shifts in later updates/entries or change focus.
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The game shifted in ARR, then shifted again in Shadowbringers, and depending on what aspects you look at, shifted again with Endwalker.
Would you be more specific in what you consider 'dramatic' shifts or changes in focus for this game? That will tell us to which of the many 'clashing' groups you may belong.

Have the story mechanics changed? Sure thing.

I, for one, am happy with the 'tag along NPC' mechanic, as it means I do not have to go back to where the quest began in order to finish a quest.

Did I enjoy the EW "put yourself in another's shoes" mechanics? It was definitely a mix. Thancred's took a few tries to figure out. The WoL mechanic in Garlemald was a bit too much of 'hunt and peck' looking for how to get out, but at the end it was simple enough once you knew what you were hunting. Do I believe it was a smashing success? Not really. If it could be skipped, I'm sure there are a lot of players who would write a heartfelt ありがとうございます to the developers if they provided that option.

The game shifted in ARR because it needed to do so to survive. I did not note any major shift in Shadowbringers, so please forward examples of what you consider changes worth of 'clashes' between community members. While you're at it, please add the aspects of the game that shifted again in Endwalker (with the same caveat).